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Controllable Multi-Character Psychology-Oriented Story Generation

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 Added by Xinpeng Wang
 Publication date 2020
and research's language is English




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Story generation, which aims to generate a long and coherent story automatically based on the title or an input sentence, is an important research area in the field of natural language generation. There is relatively little work on story generation with appointed emotions. Most existing works focus on using only one specific emotion to control the generation of a whole story and ignore the emotional changes in the characters in the course of the story. In our work, we aim to design an emotional line for each character that considers multiple emotions common in psychological theories, with the goal of generating stories with richer emotional changes in the characters. To the best of our knowledge, this work is first to focuses on characters emotional lines in story generation. We present a novel model-based attention mechanism that we call SoCP (Storytelling of multi-Character Psychology). We show that the proposed model can generate stories considering the changes in the psychological state of different characters. To take into account the particularity of the model, in addition to commonly used evaluation indicators(BLEU, ROUGE, etc.), we introduce the accuracy rate of psychological state control as a novel evaluation metric. The new indicator reflects the effect of the model on the psychological state control of story characters. Experiments show that with SoCP, the generated stories follow the psychological state for each character according to both automatic and human evaluations.



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93 - Le Fang , Tao Zeng , Chaochun Liu 2021
Large-scale pretrained language models have shown thrilling generation capabilities, especially when they generate consistent long text in thousands of words with ease. However, users of these models can only control the prefix of sentences or certain global aspects of generated text. It is challenging to simultaneously achieve fine-grained controllability and preserve the state-of-the-art unconditional text generation capability. In this paper, we first propose a new task named Outline to Story (O2S) as a test bed for fine-grained controllable generation of long text, which generates a multi-paragraph story from cascaded events, i.e. a sequence of outline events that guide subsequent paragraph generation. We then create dedicate datasets for future benchmarks, built by state-of-the-art keyword extraction techniques. Finally, we propose an extremely simple yet strong baseline method for the O2S task, which fine tunes pre-trained language models on augmented sequences of outline-story pairs with simple language modeling objective. Our method does not introduce any new parameters or perform any architecture modification, except several special tokens as delimiters to build augmented sequences. Extensive experiments on various datasets demonstrate state-of-the-art conditional story generation performance with our model, achieving better fine-grained controllability and user flexibility. Our paper is among the first ones by our knowledge to propose a model and to create datasets for the task of outline to story. Our work also instantiates research interest of fine-grained controllable generation of open-domain long text, where controlling inputs are represented by short text.
152 - Le Fang , Tao Zeng , Chaochun Liu 2021
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Current storytelling systems focus more ongenerating stories with coherent plots regard-less of the narration style, which is impor-tant for controllable text generation. There-fore, we propose a new task, stylized story gen-eration, namely generating stories with speci-fied style given a leading context. To tacklethe problem, we propose a novel generationmodel that first plans the stylized keywordsand then generates the whole story with theguidance of the keywords. Besides, we pro-pose two automatic metrics to evaluate theconsistency between the generated story andthe specified style. Experiments demonstratesthat our model can controllably generateemo-tion-driven orevent-driven stories based onthe ROCStories dataset (Mostafazadeh et al.,2016). Our study presents insights for stylizedstory generation in further research.
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