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Stylized Story Generation with Style-Guided Planning

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 Added by Xiangzhe Kong
 Publication date 2021
and research's language is English




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Current storytelling systems focus more ongenerating stories with coherent plots regard-less of the narration style, which is impor-tant for controllable text generation. There-fore, we propose a new task, stylized story gen-eration, namely generating stories with speci-fied style given a leading context. To tacklethe problem, we propose a novel generationmodel that first plans the stylized keywordsand then generates the whole story with theguidance of the keywords. Besides, we pro-pose two automatic metrics to evaluate theconsistency between the generated story andthe specified style. Experiments demonstratesthat our model can controllably generateemo-tion-driven orevent-driven stories based onthe ROCStories dataset (Mostafazadeh et al.,2016). Our study presents insights for stylizedstory generation in further research.



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Long-form narrative text generated from large language models manages a fluent impersonation of human writing, but only at the local sentence level, and lacks structure or global cohesion. We posit that many of the problems of story generation can be addressed via high-quality content planning, and present a system that focuses on how to learn good plot structures to guide story generation. We utilize a plot-generation language model along with an ensemble of rescoring models that each implement an aspect of good story-writing as detailed in Aristotles Poetics. We find that stories written with our more principled plot-structure are both more relevant to a given prompt and higher quality than baselines that do not content plan, or that plan in an unprincipled way.
Recent neural approaches to data-to-text generation have mostly focused on improving content fidelity while lacking explicit control over writing styles (e.g., word choices, sentence structures). More traditional systems use templates to determine the realization of text. Yet manual or automatic construction of high-quality templates is difficult, and a template acting as hard constraints could harm content fidelity when it does not match the record perfectly. We study a new way of stylistic control by using existing sentences as soft templates. That is, the model learns to imitate the writing style of any given exemplar sentence, with automatic adaptions to faithfully describe the content record. The problem is challenging due to the lack of parallel data. We develop a neural approach that includes a hybrid attention-copy mechanism, learns with weak supervisions, and is enhanced with a new content coverage constraint. We conduct experiments in restaurants and sports domains. Results show our approach achieves stronger performance than a range of comparison methods. Our approach balances well between content fidelity and style control given exemplars that match the records to varying degrees.
93 - Le Fang , Tao Zeng , Chaochun Liu 2021
Large-scale pretrained language models have shown thrilling generation capabilities, especially when they generate consistent long text in thousands of words with ease. However, users of these models can only control the prefix of sentences or certain global aspects of generated text. It is challenging to simultaneously achieve fine-grained controllability and preserve the state-of-the-art unconditional text generation capability. In this paper, we first propose a new task named Outline to Story (O2S) as a test bed for fine-grained controllable generation of long text, which generates a multi-paragraph story from cascaded events, i.e. a sequence of outline events that guide subsequent paragraph generation. We then create dedicate datasets for future benchmarks, built by state-of-the-art keyword extraction techniques. Finally, we propose an extremely simple yet strong baseline method for the O2S task, which fine tunes pre-trained language models on augmented sequences of outline-story pairs with simple language modeling objective. Our method does not introduce any new parameters or perform any architecture modification, except several special tokens as delimiters to build augmented sequences. Extensive experiments on various datasets demonstrate state-of-the-art conditional story generation performance with our model, achieving better fine-grained controllability and user flexibility. Our paper is among the first ones by our knowledge to propose a model and to create datasets for the task of outline to story. Our work also instantiates research interest of fine-grained controllable generation of open-domain long text, where controlling inputs are represented by short text.
Generating stylized responses is essential to build intelligent and engaging dialogue systems. However, this task is far from well-explored due to the difficulties of rendering a particular style in coherent responses, especially when the target style is embedded only in unpaired texts that cannot be directly used to train the dialogue model. This paper proposes a stylized dialogue generation method that can capture stylistic features embedded in unpaired texts. Specifically, our method can produce dialogue responses that are both coherent to the given context and conform to the target style. In this study, an inverse dialogue model is first introduced to predict possible posts for the input responses, and then this inverse model is used to generate stylized pseudo dialogue pairs based on these stylized unpaired texts. Further, these pseudo pairs are employed to train the stylized dialogue model with a joint training process, and a style routing approach is proposed to intensify stylistic features in the decoder. Automatic and manual evaluations on two datasets demonstrate that our method outperforms competitive baselines in producing coherent and style-intensive dialogue responses.
With the recent advances of open-domain story generation, the lack of reliable automatic evaluation metrics becomes an increasingly imperative issue that hinders the fast development of story generation. According to conducted researches in this regard, learnable evaluation metrics have promised more accurate assessments by having higher correlations with human judgments. A critical bottleneck of obtaining a reliable learnable evaluation metric is the lack of high-quality training data for classifiers to efficiently distinguish plausible and implausible machine-generated stories. Previous works relied on textit{heuristically manipulated} plausible examples to mimic possible system drawbacks such as repetition, contradiction, or irrelevant content in the text level, which can be textit{unnatural} and textit{oversimplify} the characteristics of implausible machine-generated stories. We propose to tackle these issues by generating a more comprehensive set of implausible stories using {em plots}, which are structured representations of controllable factors used to generate stories. Since these plots are compact and structured, it is easier to manipulate them to generate text with targeted undesirable properties, while at the same time maintain the grammatical correctness and naturalness of the generated sentences. To improve the quality of generated implausible stories, we further apply the adversarial filtering procedure presented by citet{zellers2018swag} to select a more nuanced set of implausible texts. Experiments show that the evaluation metrics trained on our generated data result in more reliable automatic assessments that correlate remarkably better with human judgments compared to the baselines.

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