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Rough-Surface Shadowing of Self-Affine Random Rough Surfaces

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 Added by Hannu Parviainen
 Publication date 2020
  fields Physics
and research's language is English




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Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as single-connected single-valued random fields, and to store the results of the simulations into a numerical reflectance model. Horizon mapping and marching methods are developed to accelerate the simulation. Emphasis is given to the geometric shadowing and masking effects as a function of surface roughness, especially, to the azimuthal rough-surface shadowing effect.



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