No Arabic abstract
Password managers (PMs) are considered highly effective tools for increasing security, and a recent study by Pearman et al. (SOUPS19) highlighted the motivations and barriers to adopting PMs. We expand these findings by replicating Pearman et al.s protocol and interview instrument applied to a sample of strictly older adults (>60 years of age), as the prior work focused on a predominantly younger cohort. We conducted n=26 semi-structured interviews with PM users, built-in browser/operating system PM users, and non-PM users. The average participant age was 70.4 years. Using the same codebook from Pearman et al., we showcase differences and similarities in PM adoption between the samples, including fears of a single point of failure and the importance of having control over ones private information. Meanwhile, older adults were found to have higher mistrust of cloud storage of passwords and cross-device synchronization. We also highlight PM adoption motivators for older adults, including the power of recommendations from family members and the importance of education and outreach to improve familiarity.
Graphical passwords have been demonstrated to be the possible alternatives to traditional alphanumeric passwords. However, they still tend to follow predictable patterns that are easier to attack. The crux of the problem is users memory limitations. Users are the weakest link in password authentication mechanism. It shows that baroque music has positive effects on human memorizing and learning. We introduce baroque music to the PassPoints graphical password scheme and conduct a laboratory study in this paper. Results shown that there is no statistic difference between the music group and the control group without music in short-term recall experiments, both had high recall success rates. But in long-term recall, the music group performed significantly better. We also found that the music group tended to set significantly more complicated passwords, which are usually more resistant to dictionary and other guess attacks. But compared with the control group, the music group took more time to log in both in short-term and long-term tests. Besides, it appears that background music does not work in terms of hotspots.
In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. During two workshops, one stationary, and one online via Zoom, we researched the insights of the end users concerning the potential of the BCI in the SHT setting. We explored its advantages and drawbacks, and the features older adults see as vital as well as the ones that they would benefit from. Apart from evaluating the participants perception of such devices during the two workshops we also analyzed some key considerations resulting from the insights gathered during the workshops, such as potential barriers, ways to mitigate them, strengths and opportunities connected to BCI. These may be useful for designing BCI interaction paradigms and pinpointing areas of interest to pursue in further studies.
In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technology (SHT). To research the aspect of older adults interaction with voice user interfaces (VUI) we organized two workshops and gathered insights concerning possible benefits and barriers to the use of VA combined with SHT by older adults. Apart from evaluating the participants interaction with the devices during the two workshops we also discuss some improvements to the VA interaction paradigm.
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR.
The purpose of this study was to measure whether participant education, profession, and technical skill level exhibited a relationship with identification of password strength. Participants reviewed 50 passwords and labeled each as weak or strong. A Chi-square test of independence was used to measure relationships between education, profession, technical skill level relative to the frequency of weak and strong password identification. The results demonstrate significant relationships across all variable combinations except for technical skill and strong passwords which demonstrated no relationship. This research has three limitations. Data collection was dependent upon participant self-reporting and has limited externalized power. Further, the instrument was constructed under the assumption that all participants could read English and understood the concept of password strength. Finally, we did not control for external tool use (i.e., password strength meter). The results build upon existing literature insofar as the outcomes add to the collective understanding of user perception of passwords in specific and authentication in general. Whereas prior research has explored similar areas, such work has done so by having participants create passwords. This work measures perception of pre-generated passwords. The results demonstrate a need for further investigation into why users continue to rely on weak passwords. The originality of this work rests in soliciting a broad spectrum of participants and measuring potential correlations between participant education, profession, and technical skill level.