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e-TLD: Event-based Framework for Dynamic Object Tracking

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 Added by Andres Ussa Caycedo
 Publication date 2020
and research's language is English




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This paper presents a long-term object tracking framework with a moving event camera under general tracking conditions. A first of its kind for these revolutionary cameras, the tracking framework uses a discriminative representation for the object with online learning, and detects and re-tracks the object when it comes back into the field-of-view. One of the key novelties is the use of an event-based local sliding window technique that tracks reliably in scenes with cluttered and textured background. In addition, Bayesian bootstrapping is used to assist real-time processing and boost the discriminative power of the object representation. On the other hand, when the object re-enters the field-of-view of the camera, a data-driven, global sliding window detector locates the object for subsequent tracking. Extensive experiments demonstrate the ability of the proposed framework to track and detect arbitrary objects of various shapes and sizes, including dynamic objects such as a human. This is a significant improvement compared to earlier works that simply track objects as long as they are visible under simpler background settings. Using the ground truth locations for five different objects under three motion settings, namely translation, rotation and 6-DOF, quantitative measurement is reported for the event-based tracking framework with critical insights on various performance issues. Finally, real-time implementation in C++ highlights tracking ability under scale, rotation, view-point and occlusion scenarios in a lab setting.

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The ability to simultaneously track and reconstruct multiple objects moving in the scene is of the utmost importance for robotic tasks such as autonomous navigation and interaction. Virtually all of the previous attempts to map multiple dynamic objects have evolved to store individual objects in separate reconstruction volumes and track the relative pose between them. While simple and intuitive, such formulation does not scale well with respect to the number of objects in the scene and introduces the need for an explicit occlusion handling strategy. In contrast, we propose a map representation that allows maintaining a single volume for the entire scene and all the objects therein. To this end, we introduce a novel multi-object TSDF formulation that can encode multiple object surfaces at any given location in the map. In a multiple dynamic object tracking and reconstruction scenario, our representation allows maintaining accurate reconstruction of surfaces even while they become temporarily occluded by other objects moving in their proximity. We evaluate the proposed TSDF++ formulation on a public synthetic dataset and demonstrate its ability to preserve reconstructions of occluded surfaces when compared to the standard TSDF map representation.
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