No Arabic abstract
Value-based methods for reinforcement learning lack generally applicable ways to derive behavior from a value function. Many approaches involve approximate value iteration (e.g., $Q$-learning), and acting greedily with respect to the estimates with an arbitrary degree of entropy to ensure that the state-space is sufficiently explored. Behavior based on explicit greedification assumes that the values reflect those of textit{some} policy, over which the greedy policy will be an improvement. However, value-iteration can produce value functions that do not correspond to textit{any} policy. This is especially relevant in the function-approximation regime, when the true value function cant be perfectly represented. In this work, we explore the use of textit{inverse policy evaluation}, the process of solving for a likely policy given a value function, for deriving behavior from a value function. We provide theoretical and empirical results to show that inverse policy evaluation, combined with an approximate value iteration algorithm, is a feasible method for value-based control.
The recent success of supervised learning methods on ever larger offline datasets has spurred interest in the reinforcement learning (RL) field to investigate whether the same paradigms can be translated to RL algorithms. This research area, known as offline RL, has largely focused on offline policy optimization, aiming to find a return-maximizing policy exclusively from offline data. In this paper, we consider a slightly different approach to incorporating offline data into sequential decision-making. We aim to answer the question, what unsupervised objectives applied to offline datasets are able to learn state representations which elevate performance on downstream tasks, whether those downstream tasks be online RL, imitation learning from expert demonstrations, or even offline policy optimization based on the same offline dataset? Through a variety of experiments utilizing standard offline RL datasets, we find that the use of pretraining with unsupervised learning objectives can dramatically improve the performance of policy learning algorithms that otherwise yield mediocre performance on their own. Extensive ablations further provide insights into what components of these unsupervised objectives -- e.g., reward prediction, continuous or discrete representations, pretraining or finetuning -- are most important and in which settings.
General Value Function (GVF) is a powerful tool to represent both the {em predictive} and {em retrospective} knowledge in reinforcement learning (RL). In practice, often multiple interrelated GVFs need to be evaluated jointly with pre-collected off-policy samples. In the literature, the gradient temporal difference (GTD) learning method has been adopted to evaluate GVFs in the off-policy setting, but such an approach may suffer from a large estimation error even if the function approximation class is sufficiently expressive. Moreover, none of the previous work have formally established the convergence guarantee to the ground truth GVFs under the function approximation settings. In this paper, we address both issues through the lens of a class of GVFs with causal filtering, which cover a wide range of RL applications such as reward variance, value gradient, cost in anomaly detection, stationary distribution gradient, etc. We propose a new algorithm called GenTD for off-policy GVFs evaluation and show that GenTD learns multiple interrelated multi-dimensional GVFs as efficiently as a single canonical scalar value function. We further show that unlike GTD, the learned GVFs by GenTD are guaranteed to converge to the ground truth GVFs as long as the function approximation power is sufficiently large. To our best knowledge, GenTD is the first off-policy GVF evaluation algorithm that has global optimality guarantee.
In this paper we investigate the use of MPC-inspired neural network policies for sequential decision making. We introduce an extension to the DAgger algorithm for training such policies and show how they have improved training performance and generalization capabilities. We take advantage of this extension to show scalable and efficient training of complex planning policy architectures in continuous state and action spaces. We provide an extensive comparison of neural network policies by considering feed forward policies, recurrent policies, and recurrent policies with planning structure inspired by the Path Integral control framework. Our results suggest that MPC-type recurrent policies have better robustness to disturbances and modeling error.
Learning from demonstrations has made great progress over the past few years. However, it is generally data hungry and task specific. In other words, it requires a large amount of data to train a decent model on a particular task, and the model often fails to generalize to new tasks that have a different distribution. In practice, demonstrations from new tasks will be continuously observed and the data might be unlabeled or only partially labeled. Therefore, it is desirable for the trained model to adapt to new tasks that have limited data samples available. In this work, we build an adaptable imitation learning model based on the integration of Meta-learning and Adversarial Inverse Reinforcement Learning (Meta-AIRL). We exploit the adversarial learning and inverse reinforcement learning mechanisms to learn policies and reward functions simultaneously from available training tasks and then adapt them to new tasks with the meta-learning framework. Simulation results show that the adapted policy trained with Meta-AIRL can effectively learn from limited number of demonstrations, and quickly reach the performance comparable to that of the experts on unseen tasks.
In membership/subscriber acquisition and retention, we sometimes need to recommend marketing content for multiple pages in sequence. Different from general sequential decision making process, the use cases have a simpler flow where customers per seeing recommended content on each page can only return feedback as moving forward in the process or dropping from it until a termination state. We refer to this type of problems as sequential decision making in linear--flow. We propose to formulate the problem as an MDP with Bandits where Bandits are employed to model the transition probability matrix. At recommendation time, we use Thompson sampling (TS) to sample the transition probabilities and allocate the best series of actions with analytical solution through exact dynamic programming. The way that we formulate the problem allows us to leverage TSs efficiency in balancing exploration and exploitation and Bandits convenience in modeling actions incompatibility. In the simulation study, we observe the proposed MDP with Bandits algorithm outperforms Q-learning with $epsilon$-greedy and decreasing $epsilon$, independent Bandits, and interaction Bandits. We also find the proposed algorithms performance is the most robust to changes in the across-page interdependence strength.