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Data-efficient Hindsight Off-policy Option Learning

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 Added by Markus Wulfmeier
 Publication date 2020
and research's language is English




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We introduce Hindsight Off-policy Options (HO2), a data-efficient option learning algorithm. Given any trajectory, HO2 infers likely option choices and backpropagates through the dynamic programming inference procedure to robustly train all policy components off-policy and end-to-end. The approach outperforms existing option learning methods on common benchmarks. To better understand the option framework and disentangle benefits from both temporal and action abstraction, we evaluate ablations with flat policies and mixture policies with comparable optimization. The results highlight the importance of both types of abstraction as well as off-policy training and trust-region constraints, particularly in challenging, simulated 3D robot manipulation tasks from raw pixel inputs. Finally, we intuitively adapt the inference step to investigate the effect of increased temporal abstraction on training with pre-trained options and from scratch.



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Reinforcement learning (RL) in low-data and risk-sensitive domains requires performant and flexible deployment policies that can readily incorporate constraints during deployment. One such class of policies are the semi-parametric H-step lookahead policies, which select actions using trajectory optimization over a dynamics model for a fixed horizon with a terminal value function. In this work, we investigate a novel instantiation of H-step lookahead with a learned model and a terminal value function learned by a model-free off-policy algorithm, named Learning Off-Policy with Online Planning (LOOP). We provide a theoretical analysis of this method, suggesting a tradeoff between model errors and value function errors and empirically demonstrate this tradeoff to be beneficial in deep reinforcement learning. Furthermore, we identify the Actor Divergence issue in this framework and propose Actor Regularized Control (ARC), a modified trajectory optimization procedure. We evaluate our method on a set of robotic tasks for Offline and Online RL and demonstrate improved performance. We also show the flexibility of LOOP to incorporate safety constraints during deployment with a set of navigation environments. We demonstrate that LOOP is a desirable framework for robotics applications based on its strong performance in various important RL settings.
In this work, we consider the problem of model selection for deep reinforcement learning (RL) in real-world environments. Typically, the performance of deep RL algorithms is evaluated via on-policy interactions with the target environment. However, comparing models in a real-world environment for the purposes of early stopping or hyperparameter tuning is costly and often practically infeasible. This leads us to examine off-policy policy evaluation (OPE) in such settings. We focus on OPE for value-based methods, which are of particular interest in deep RL, with applications like robotics, where off-policy algorithms based on Q-function estimation can often attain better sample complexity than direct policy optimization. Existing OPE metrics either rely on a model of the environment, or the use of importance sampling (IS) to correct for the data being off-policy. However, for high-dimensional observations, such as images, models of the environment can be difficult to fit and value-based methods can make IS hard to use or even ill-conditioned, especially when dealing with continuous action spaces. In this paper, we focus on the specific case of MDPs with continuous action spaces and sparse binary rewards, which is representative of many important real-world applications. We propose an alternative metric that relies on neither models nor IS, by framing OPE as a positive-unlabeled (PU) classification problem with the Q-function as the decision function. We experimentally show that this metric outperforms baselines on a number of tasks. Most importantly, it can reliably predict the relative performance of different policies in a number of generalization scenarios, including the transfer to the real-world of policies trained in simulation for an image-based robotic manipulation task.
A reinforcement learning agent that needs to pursue different goals across episodes requires a goal-conditional policy. In addition to their potential to generalize desirable behavior to unseen goals, such policies may also enable higher-level planning based on subgoals. In sparse-reward environments, the capacity to exploit information about the degree to which an arbitrary goal has been achieved while another goal was intended appears crucial to enable sample efficient learning. However, reinforcement learning agents have only recently been endowed with such capacity for hindsight. In this paper, we demonstrate how hindsight can be introduced to policy gradient methods, generalizing this idea to a broad class of successful algorithms. Our experiments on a diverse selection of sparse-reward environments show that hindsight leads to a remarkable increase in sample efficiency.
Multi-task reinforcement learning (RL) aims to simultaneously learn policies for solving many tasks. Several prior works have found that relabeling past experience with different reward functions can improve sample efficiency. Relabeling methods typically ask: if, in hindsight, we assume that our experience was optimal for some task, for what task was it optimal? In this paper, we show that hindsight relabeling is inverse RL, an observation that suggests that we can use inverse RL in tandem for RL algorithms to efficiently solve many tasks. We use this idea to generalize goal-relabeling techniques from prior work to arbitrary classes of tasks. Our experiments confirm that relabeling data using inverse RL accelerates learning in general multi-task settings, including goal-reaching, domains with discrete sets of rewards, and those with linear reward functions.
95 - Rui Yang , Jiafei Lyu , Yu Yang 2021
Multi-goal reinforcement learning is widely applied in planning and robot manipulation. Two main challenges in multi-goal reinforcement learning are sparse rewards and sample inefficiency. Hindsight Experience Replay (HER) aims to tackle the two challenges via goal relabeling. However, HER-related works still need millions of samples and a huge computation. In this paper, we propose Multi-step Hindsight Experience Replay (MHER), incorporating multi-step relabeled returns based on $n$-step relabeling to improve sample efficiency. Despite the advantages of $n$-step relabeling, we theoretically and experimentally prove the off-policy $n$-step bias introduced by $n$-step relabeling may lead to poor performance in many environments. To address the above issue, two bias-reduced MHER algorithms, MHER($lambda$) and Model-based MHER (MMHER) are presented. MHER($lambda$) exploits the $lambda$ return while MMHER benefits from model-based value expansions. Experimental results on numerous multi-goal robotic tasks show that our solutions can successfully alleviate off-policy $n$-step bias and achieve significantly higher sample efficiency than HER and Curriculum-guided HER with little additional computation beyond HER.

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