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REXUP: I REason, I EXtract, I UPdate with Structured Compositional Reasoning for Visual Question Answering

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 Added by Siwen Luo
 Publication date 2020
and research's language is English




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Visual question answering (VQA) is a challenging multi-modal task that requires not only the semantic understanding of both images and questions, but also the sound perception of a step-by-step reasoning process that would lead to the correct answer. So far, most successful attempts in VQA have been focused on only one aspect, either the interaction of visual pixel features of images and word features of questions, or the reasoning process of answering the question in an image with simple objects. In this paper, we propose a deep reasoning VQA model with explicit visual structure-aware textual information, and it works well in capturing step-by-step reasoning process and detecting a complex object-relationship in photo-realistic images. REXUP network consists of two branches, image object-oriented and scene graph oriented, which jointly works with super-diagonal fusion compositional attention network. We quantitatively and qualitatively evaluate REXUP on the GQA dataset and conduct extensive ablation studies to explore the reasons behind REXUPs effectiveness. Our best model significantly outperforms the precious state-of-the-art, which delivers 92.7% on the validation set and 73.1% on the test-dev set.



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We introduce GQA, a new dataset for real-world visual reasoning and compositional question answering, seeking to address key shortcomings of previous VQA datasets. We have developed a strong and robust question engine that leverages scene graph structures to create 22M diverse reasoning questions, all come with functional programs that represent their semantics. We use the programs to gain tight control over the answer distribution and present a new tunable smoothing technique to mitigate question biases. Accompanying the dataset is a suite of new metrics that evaluate essential qualities such as consistency, grounding and plausibility. An extensive analysis is performed for baselines as well as state-of-the-art models, providing fine-grained results for different question types and topologies. Whereas a blind LSTM obtains mere 42.1%, and strong VQA models achieve 54.1%, human performance tops at 89.3%, offering ample opportunity for new research to explore. We strongly hope GQA will provide an enabling resource for the next generation of models with enhanced robustness, improved consistency, and deeper semantic understanding for images and language.
Vision-and-language (V&L) reasoning necessitates perception of visual concepts such as objects and actions, understanding semantics and language grounding, and reasoning about the interplay between the two modalities. One crucial aspect of visual reasoning is spatial understanding, which involves understanding relative locations of objects, i.e. implicitly learning the geometry of the scene. In this work, we evaluate the faithfulness of V&L models to such geometric understanding, by formulating the prediction of pair-wise relative locations of objects as a classification as well as a regression task. Our findings suggest that state-of-the-art transformer-based V&L models lack sufficient abilities to excel at this task. Motivated by this, we design two objectives as proxies for 3D spatial reasoning (SR) -- object centroid estimation, and relative position estimation, and train V&L with weak supervision from off-the-shelf depth estimators. This leads to considerable improvements in accuracy for the GQA visual question answering challenge (in fully supervised, few-shot, and O.O.D settings) as well as improvements in relative spatial reasoning. Code and data will be released href{https://github.com/pratyay-banerjee/weak_sup_vqa}{here}.
The problem of grounding VQA tasks has seen an increased attention in the research community recently, with most attempts usually focusing on solving this task by using pretrained object detectors. However, pre-trained object detectors require bounding box annotations for detecting relevant objects in the vocabulary, which may not always be feasible for real-life large-scale applications. In this paper, we focus on a more relaxed setting: the grounding of relevant visual entities in a weakly supervised manner by training on the VQA task alone. To address this problem, we propose a visual capsule module with a query-based selection mechanism of capsule features, that allows the model to focus on relevant regions based on the textual cues about visual information in the question. We show that integrating the proposed capsule module in existing VQA systems significantly improves their performance on the weakly supervised grounding task. Overall, we demonstrate the effectiveness of our approach on two state-of-the-art VQA systems, stacked NMN and MAC, on the CLEVR-Answers benchmark, our new evaluation set based on CLEVR scenes with ground truth bounding boxes for objects that are relevant for the correct answer, as well as on GQA, a real world VQA dataset with compositional questions. We show that the systems with the proposed capsule module consistently outperform the respective baseline systems in terms of answer grounding, while achieving comparable performance on VQA task.
Video question answering is a challenging task, which requires agents to be able to understand rich video contents and perform spatial-temporal reasoning. However, existing graph-based methods fail to perform multi-step reasoning well, neglecting two properties of VideoQA: (1) Even for the same video, different questions may require different amount of video clips or objects to infer the answer with relational reasoning; (2) During reasoning, appearance and motion features have complicated interdependence which are correlated and complementary to each other. Based on these observations, we propose a Dual-Visual Graph Reasoning Unit (DualVGR) which reasons over videos in an end-to-end fashion. The first contribution of our DualVGR is the design of an explainable Query Punishment Module, which can filter out irrelevant visual features through multiple cycles of reasoning. The second contribution is the proposed Video-based Multi-view Graph Attention Network, which captures the relations between appearance and motion features. Our DualVGR network achieves state-of-the-art performance on the benchmark MSVD-QA and SVQA datasets, and demonstrates competitive results on benchmark MSRVTT-QA datasets. Our code is available at https://github.com/MMIR/DualVGR-VideoQA.
The quest for algorithms that enable cognitive abilities is an important part of machine learning. A common trait in many recently investigated cognitive-like tasks is that they take into account different data modalities, such as visual and textual input. In this paper we propose a novel and generally applicable form of attention mechanism that learns high-order correlations between various data modalities. We show that high-order correlations effectively direct the appropriate attention to the relevant elements in the different data modalities that are required to solve the joint task. We demonstrate the effectiveness of our high-order attention mechanism on the task of visual question answering (VQA), where we achieve state-of-the-art performance on the standard VQA dataset.

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