No Arabic abstract
This work creates a model of the value of different external viewpoints of a robot performing tasks. The current state of the practice is to use a teleoperated assistant robot to provide a view of a task being performed by a primary robot; however, the choice of viewpoints is ad hoc and does not always lead to improved performance. This research applies a psychomotor approach to develop a model of the relative quality of external viewpoints using Gibsonian affordances. In this approach, viewpoints for the affordances are rated based on the psychomotor behavior of human operators and clustered into manifolds of viewpoints with the equivalent value. The value of 30 viewpoints is quantified in a study with 31 expert robot operators for 4 affordances (Reachability, Passability, Manipulability, and Traversability) using a computer-based simulator of two robots. The adjacent viewpoints with similar values are clustered into ranked manifolds using agglomerative hierarchical clustering. The results show the validity of the affordance-based approach by confirming that there are manifolds of statistically significantly different viewpoint values, viewpoint values are statistically significantly dependent on the affordances, and viewpoint values are independent of a robot. Furthermore, the best manifold for each affordance provides a statistically significant improvement with a large Cohens d effect size (1.1-2.3) in performance (improving time by 14%-59% and reducing errors by 87%-100%) and improvement in performance variation over the worst manifold. This model will enable autonomous selection of the best possible viewpoint and path planning for the assistant robot.
In this paper, we investigate the roles that social robots can take in physical exercise with human partners. In related work, robots or virtual intelligent agents take the role of a coach or instructor whereas in other approaches they are used as motivational aids. These are two paradigms, so to speak, within the small but growing area of robots for social exercise. We designed an online questionnaire to test whether the preferred role in which people want to see robots would be the companion or the coach. The questionnaire asks people to imagine working out with a robot with the help of three utilized questionnaires: (1) CART-Q which is used for judging coach-athlete relationships, (2) the mind perception questionnaire and (3) the System Usability Scale (SUS). We present the methodology, some preliminary results as well as our intended future work on personal robots for coaching.
In this work, we use iterative Linear Quadratic Gaussian (iLQG) to plan motions for a mobile robot with range sensors in belief space. We address two limitations that prevent applications of iLQG to the considered robotic system. First, iLQG assumes a differentiable measurement model, which is not true for range sensors. We show that iLQG only requires the differentiability of the belief dynamics. We propose to use a derivative-free filter to approximate the belief dynamics, which does not require explicit differentiability of the measurement model. Second, informative measurements from a range sensor are sparse. Uninformative measurements produce trivial gradient information, which prevent iLQG optimization from converging to a local minimum. We densify the informative measurements by introducing additional parameters in the measurement model. The parameters are iteratively updated in the optimization to ensure convergence to the true measurement model of a range sensor. We show the effectiveness of the proposed modifications through an ablation study. We also apply the proposed method in simulations of large scale real world environments, which show superior performance comparing to the state-of-the-art methods that either assume the separation principle or maximum likelihood measurements.
Robotic materials are multi-robot systems formulated to leverage the low-order computation and actuation of the constituents to manipulate the high-order behavior of the entire material. We study the behaviors of ensembles composed of smart active particles, smarticles. Smarticles are small, low cost robots equipped with basic actuation and sensing abilities that are individually incapable of rotating or displacing. We demonstrate that a supersmarticle, composed of many smarticles constrained within a bounding membrane, can harness the internal collisions of the robotic material among the constituents and the membrane to achieve diffusive locomotion. The emergent diffusion can be directed by modulating the robotic material properties in response to a light source, analogous to biological phototaxis. The light source introduces asymmetries within the robotic material, resulting in modified populations of interaction modes and dynamics which ultimately result in supersmarticle biased locomotion. We present experimental methods and results for the robotic material which moves with a directed displacement in response to a light source.
The application of robotic solutions to small-batch production is challenging: economical constraints tend to dramatically limit the time for setting up new batches. Organizing robot tasks into modular software components, called skills, and allowing the assignment of multiple concurrent tasks to a single robot is potentially game-changing. However, due to cycle time constraints, it may be necessary for a skill to take over without waiting on another to terminate, and the available literature lacks a systematic approach in this case. In the present article, we fill the gap by (a) establishing the specifications of skills that can be sequenced with partial executions, (b) proposing an implementation based on the combination of finite-state machines and behavior trees, and (c) demonstrating the benefits of such skills through extensive trials in the environment of ARIAC (Agile Robotics for Industrial Automation Competition).
Social robots need intelligence in order to safely coexist and interact with humans. Robots without functional abilities in understanding others and unable to empathise might be a societal risk and they may lead to a society of socially impaired robots. In this work we provide a survey of three relevant human social disorders, namely autism, psychopathy and schizophrenia, as a means to gain a better understanding of social robots future capability requirements. We provide evidence supporting the idea that social robots will require a combination of emotional intelligence and social intelligence, namely socio-emotional intelligence. We argue that a robot with a simple socio-emotional process requires a simulation-driven model of intelligence. Finally, we provide some critical guidelines for designing future socio-emotional robots.