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Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions

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 Added by Michael Chang
 Publication date 2020
and research's language is English




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This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use a decentralized approach to collectively optimize a central objective is the difficulty in characterizing the equilibrium strategy profile of non-cooperative games. To overcome this challenge, we design a mechanism for defining the learning environment of each agent for which we know that the optimal solution for the global objective coincides with a Nash equilibrium strategy profile of the agents optimizing their own local objectives. The society functions as an economy of agents that learn the credit assignment process itself by buying and selling to each other the right to operate on the environment state. We derive a class of decentralized reinforcement learning algorithms that are broadly applicable not only to standard reinforcement learning but also for selecting options in semi-MDPs and dynamically composing computation graphs. Lastly, we demonstrate the potential advantages of a societys inherent modular structure for more efficient transfer learning.



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Non-stationarity is one thorny issue in multi-agent reinforcement learning, which is caused by the policy changes of agents during the learning procedure. Current works to solve this problem have their own limitations in effectiveness and scalability, such as centralized critic and decentralized actor (CCDA), population-based self-play, modeling of others and etc. In this paper, we novelly introduce a $delta$-stationarity measurement to explicitly model the stationarity of a policy sequence, which is theoretically proved to be proportional to the joint policy divergence. However, simple policy factorization like mean-field approximation will mislead to larger policy divergence, which can be considered as trust region decomposition dilemma. We model the joint policy as a general Markov random field and propose a trust region decomposition network based on message passing to estimate the joint policy divergence more accurately. The Multi-Agent Mirror descent policy algorithm with Trust region decomposition, called MAMT, is established with the purpose to satisfy $delta$-stationarity. MAMT can adjust the trust region of the local policies adaptively in an end-to-end manner, thereby approximately constraining the divergence of joint policy to alleviate the non-stationary problem. Our method can bring noticeable and stable performance improvement compared with baselines in coordination tasks of different complexity.
Reinforcement learning typically assumes that the state update from the previous actions happens instantaneously, and thus can be used for making future decisions. However, this may not always be true. When the state update is not available, the decision taken is partly in the blind since it cannot rely on the current state information. This paper proposes an approach, where the delay in the knowledge of the state can be used, and the decisions are made based on the available information which may not include the current state information. One approach could be to include the actions after the last-known state as a part of the state information, however, that leads to an increased state-space making the problem complex and slower in convergence. The proposed algorithm gives an alternate approach where the state space is not enlarged, as compared to the case when there is no delay in the state update. Evaluations on the basic RL environments further illustrate the improved performance of the proposed algorithm.
Learning from demonstrations has made great progress over the past few years. However, it is generally data hungry and task specific. In other words, it requires a large amount of data to train a decent model on a particular task, and the model often fails to generalize to new tasks that have a different distribution. In practice, demonstrations from new tasks will be continuously observed and the data might be unlabeled or only partially labeled. Therefore, it is desirable for the trained model to adapt to new tasks that have limited data samples available. In this work, we build an adaptable imitation learning model based on the integration of Meta-learning and Adversarial Inverse Reinforcement Learning (Meta-AIRL). We exploit the adversarial learning and inverse reinforcement learning mechanisms to learn policies and reward functions simultaneously from available training tasks and then adapt them to new tasks with the meta-learning framework. Simulation results show that the adapted policy trained with Meta-AIRL can effectively learn from limited number of demonstrations, and quickly reach the performance comparable to that of the experts on unseen tasks.
We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.
Many real-world tasks involve multiple agents with partial observability and limited communication. Learning is challenging in these settings due to local viewpoints of agents, which perceive the world as non-stationary due to concurrently-exploring teammates. Approaches that learn specialized policies for individual tasks face problems when applied to the real world: not only do agents have to learn and store distinct policies for each task, but in practice identities of tasks are often non-observable, making these approaches inapplicable. This paper formalizes and addresses the problem of multi-task multi-agent reinforcement learning under partial observability. We introduce a decentralized single-task learning approach that is robust to concurrent interactions of teammates, and present an approach for distilling single-task policies into a unified policy that performs well across multiple related tasks, without explicit provision of task identity.

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