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Learning from indirect supervision signals is important in real-world AI applications when, often, gold labels are missing or too costly. In this paper, we develop a unified theoretical framework for multi-class classification when the supervision is provided by a variable that contains nonzero mutual information with the gold label. The nature of this problem is determined by (i) the transition probability from the gold labels to the indirect supervision variables and (ii) the learners prior knowledge about the transition. Our framework relaxes assumptions made in the literature, and supports learning with unknown, non-invertible and instance-dependent transitions. Our theory introduces a novel concept called emph{separation}, which characterizes the learnability and generalization bounds. We also demonstrate the application of our framework via concrete novel results in a variety of learning scenarios such as learning with superset annotations and joint supervision signals.
In many domains, collecting sufficient labeled training data for supervised machine learning requires easily accessible but noisy sources, such as crowdsourcing services or tagged Web data. Noisy labels occur frequently in data sets harvested via these means, sometimes resulting in entire classes of data on which learned classifiers generalize poorly. For real world applications, we argue that it can be beneficial to avoid training on such classes entirely. In this work, we aim to explore the classes in a given data set, and guide supervised training to spend time on a class proportional to its learnability. By focusing the training process, we aim to improve model generalization on classes with a strong signal. To that end, we develop an online algorithm that works in conjunction with classifier and training algorithm, iteratively selecting training data for the classifier based on how well it appears to generalize on each class. Testing our approach on a variety of data sets, we show our algorithm learns to focus on classes for which the model has low generalization error relative to strong baselines, yielding a classifier with good performance on learnable classes.
Reinforcement learning has achieved great success in various applications. To learn an effective policy for the agent, it usually requires a huge amount of data by interacting with the environment, which could be computational costly and time consuming. To overcome this challenge, the framework called Reinforcement Learning with Expert Demonstrations (RLED) was proposed to exploit the supervision from expert demonstrations. Although the RLED methods can reduce the number of learning iterations, they usually assume the demonstrations are perfect, and thus may be seriously misled by the noisy demonstrations in real applications. In this paper, we propose a novel framework to adaptively learn the policy by jointly interacting with the environment and exploiting the expert demonstrations. Specifically, for each step of the demonstration trajectory, we form an instance, and define a joint loss function to simultaneously maximize the expected reward and minimize the difference between agent behaviors and demonstrations. Most importantly, by calculating the expected gain of the value function, we assign each instance with a weight to estimate its potential utility, and thus can emphasize the more helpful demonstrations while filter out noisy ones. Experimental results in various environments with multiple popular reinforcement learning algorithms show that the proposed approach can learn robustly with noisy demonstrations, and achieve higher performance in fewer iterations.
We study learning in a noisy bisection model: specifically, Bayesian algorithms to learn a target value V given access only to noisy realizations of whether V is less than or greater than a threshold theta. At step t = 0, 1, 2, ..., the learner sets threshold theta t and observes a noisy realization of sign(V - theta t). After T steps, the goal is to output an estimate V^ which is within an eta-tolerance of V . This problem has been studied, predominantly in environments with a fixed error probability q < 1/2 for the noisy realization of sign(V - theta t). In practice, it is often the case that q can approach 1/2, especially as theta -> V, and there is little known when this happens. We give a pseudo-Bayesian algorithm which provably converges to V. When the true prior matches our algorithms Gaussian prior, we show near-optimal expected performance. Our methods extend to the general multiple-threshold setting where the observation noisily indicates which of k >= 2 regions V belongs to.
Real-world applications often require improved models by leveraging a range of cheap incidental supervision signals. These could include partial labels, noisy labels, knowledge-based constraints, and cross-domain or cross-task annotations -- all having statistical associations with gold annotations but not exactly the same. However, we currently lack a principled way to measure the benefits of these signals to a given target task, and the common practice of evaluating these benefits is through exhaustive experiments with various models and hyperparameters. This paper studies whether we can, in a single framework, quantify the benefits of various types of incidental signals for a given target task without going through combinatorial experiments. We propose a unified PAC-Bayesian motivated informativeness measure, PABI, that characterizes the uncertainty reduction provided by incidental supervision signals. We demonstrate PABIs effectiveness by quantifying the value added by various types of incidental signals to sequence tagging tasks. Experiments on named entity recognition (NER) and question answering (QA) show that PABIs predictions correlate well with learning performance, providing a promising way to determine, ahead of learning, which supervision signals would be beneficial.
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables. Furthermore, these intermediate variables should capture interesting high-level behavioral semantics in an interpretable and manipulatable way. We present a hierarchical framework that can effectively learn such sequential generative models. Our approach is inspired by recent work on leveraging programmatically produced weak labels, which we extend to the spatiotemporal regime. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.