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The AI City Challenge was created to accelerate intelligent video analysis that helps make cities smarter and safer. Transportation is one of the largest segments that can benefit from actionable insights derived from data captured by sensors, where computer vision and deep learning have shown promise in achieving large-scale practical deployment. The 4th annual edition of the AI City Challenge has attracted 315 participating teams across 37 countries, who leveraged city-scale real traffic data and high-quality synthetic data to compete in four challenge tracks. Track 1 addressed video-based automatic vehicle counting, where the evaluation is conducted on both algorithmic effectiveness and computational efficiency. Track 2 addressed city-scale vehicle re-identification with augmented synthetic data to substantially increase the training set for the task. Track 3 addressed city-scale multi-target multi-camera vehicle tracking. Track 4 addressed traffic anomaly detection. The evaluation system shows two leader boards, in which a general leader board shows all submitted results, and a public leader board shows results limited to our contest participation rules, that teams are not allowed to use external data in their work. The public leader board shows results more close to real-world situations where annotated data are limited. Our results show promise that AI technology can enable smarter and safer transportation systems.
The AI City Challenge was created with two goals in mind: (1) pushing the boundaries of research and development in intelligent video analysis for smarter cities use cases, and (2) assessing tasks where the level of performance is enough to cause real-world adoption. Transportation is a segment ripe for such adoption. The fifth AI City Challenge attracted 305 participating teams across 38 countries, who leveraged city-scale real traffic data and high-quality synthetic data to compete in five challenge tracks. Track 1 addressed video-based automatic vehicle counting, where the evaluation being conducted on both algorithmic effectiveness and computational efficiency. Track 2 addressed city-scale vehicle re-identification with augmented synthetic data to substantially increase the training set for the task. Track 3 addressed city-scale multi-target multi-camera vehicle tracking. Track 4 addressed traffic anomaly detection. Track 5 was a new track addressing vehicle retrieval using natural language descriptions. The evaluation system shows a general leader board of all submitted results, and a public leader board of results limited to the contest participation rules, where teams are not allowed to use external data in their work. The public leader board shows results more close to real-world situations where annotated data is limited. Results show the promise of AI in Smarter Transportation. State-of-the-art performance for some tasks shows that these technologies are ready for adoption in real-world systems.
This paper introduces our solution for the Track2 in AI City Challenge 2021 (AICITY21). The Track2 is a vehicle re-identification (ReID) task with both the real-world data and synthetic data. We mainly focus on four points, i.e. training data, unsupervised domain-adaptive (UDA) training, post-processing, model ensembling in this challenge. (1) Both cropping training data and using synthetic data can help the model learn more discriminative features. (2) Since there is a new scenario in the test set that dose not appear in the training set, UDA methods perform well in the challenge. (3) Post-processing techniques including re-ranking, image-to-track retrieval, inter-camera fusion, etc, significantly improve final performance. (4) We ensemble CNN-based models and transformer-based models which provide different representation diversity. With aforementioned techniques, our method finally achieves 0.7445 mAP score, yielding the first place in the competition. Codes are available at https://github.com/michuanhaohao/AICITY2021_Track2_DMT.
We describe a framework for research and evaluation in Embodied AI. Our proposal is based on a canonical task: Rearrangement. A standard task can focus the development of new techniques and serve as a source of trained models that can be transferred to other settings. In the rearrangement task, the goal is to bring a given physical environment into a specified state. The goal state can be specified by object poses, by images, by a description in language, or by letting the agent experience the environment in the goal state. We characterize rearrangement scenarios along different axes and describe metrics for benchmarking rearrangement performance. To facilitate research and exploration, we present experimental testbeds of rearrangement scenarios in four different simulation environments. We anticipate that other datasets will be released and new simulation platforms will be built to support training of rearrangement agents and their deployment on physical systems.
We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.
Compared with MS-COCO, the dataset for the competition has a larger proportion of large objects which area is greater than 96x96 pixels. As getting fine boundaries is vitally important for large object segmentation, Mask R-CNN with PointRend is selected as the base segmentation framework to output high-quality object boundaries. Besides, a better engine that integrates ResNeSt, FPN and DCNv2, and a range of effective tricks that including multi-scale training and test time augmentation are applied to improve segmentation performance. Our best performance is an ensemble of four models (three PointRend-based models and SOLOv2), which won the 2nd place in IJCAI-PRICAI 3D AI Challenge 2020: Instance Segmentation.