Do you want to publish a course? Click here

The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI

193   0   0.0 ( 0 )
 Added by Chuang Gan
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.



rate research

Read More

Language-guided robots performing home and office tasks must navigate in and interact with the world. Grounding language instructions against visual observations and actions to take in an environment is an open challenge. We present Embodied BERT (EmBERT), a transformer-based model which can attend to high-dimensional, multi-modal inputs across long temporal horizons for language-conditioned task completion. Additionally, we bridge the gap between successful object-centric navigation models used for non-interactive agents and the language-guided visual task completion benchmark, ALFRED, by introducing object navigation targets for EmBERT training. We achieve competitive performance on the ALFRED benchmark, and EmBERT marks the first transformer-based model to successfully handle the long-horizon, dense, multi-modal histories of ALFRED, and the first ALFRED model to utilize object-centric navigation targets.
We describe a framework for research and evaluation in Embodied AI. Our proposal is based on a canonical task: Rearrangement. A standard task can focus the development of new techniques and serve as a source of trained models that can be transferred to other settings. In the rearrangement task, the goal is to bring a given physical environment into a specified state. The goal state can be specified by object poses, by images, by a description in language, or by letting the agent experience the environment in the goal state. We characterize rearrangement scenarios along different axes and describe metrics for benchmarking rearrangement performance. To facilitate research and exploration, we present experimental testbeds of rearrangement scenarios in four different simulation environments. We anticipate that other datasets will be released and new simulation platforms will be built to support training of rearrangement agents and their deployment on physical systems.
The domain of Embodied AI, in which agents learn to complete tasks through interaction with their environment from egocentric observations, has experienced substantial growth with the advent of deep reinforcement learning and increased interest from the computer vision, NLP, and robotics communities. This growth has been facilitated by the creation of a large number of simulated environments (such as AI2-THOR, Habitat and CARLA), tasks (like point navigation, instruction following, and embodied question answering), and associated leaderboards. While this diversity has been beneficial and organic, it has also fragmented the community: a huge amount of effort is required to do something as simple as taking a model trained in one environment and testing it in another. This discourages good science. We introduce AllenAct, a modular and flexible learning framework designed with a focus on the unique requirements of Embodied AI research. AllenAct provides first-class support for a growing collection of embodied environments, tasks and algorithms, provides reproductions of state-of-the-art models and includes extensive documentation, tutorials, start-up code, and pre-trained models. We hope that our framework makes Embodied AI more accessible and encourages new researchers to join this exciting area. The framework can be accessed at: https://allenact.org/
Robotic planning problems in hybrid state and action spaces can be solved by integrated task and motion planners (TAMP) that handle the complex interaction between motion-level decisions and task-level plan feasibility. TAMP approaches rely on domain-specific symbolic operators to guide the task-level search, making planning efficient. In this work, we formalize and study the problem of operator learning for TAMP. Central to this study is the view that operators define a lossy abstraction of the transition model of a domain. We then propose a bottom-up relational learning method for operator learning and show how the learned operators can be used for planning in a TAMP system. Experimentally, we provide results in three domains, including long-horizon robotic planning tasks. We find our approach to substantially outperform several baselines, including three graph neural network-based model-free approaches from the recent literature. Video: https://youtu.be/iVfpX9BpBRo Code: https://git.io/JCT0g
The AI City Challenge was created with two goals in mind: (1) pushing the boundaries of research and development in intelligent video analysis for smarter cities use cases, and (2) assessing tasks where the level of performance is enough to cause real-world adoption. Transportation is a segment ripe for such adoption. The fifth AI City Challenge attracted 305 participating teams across 38 countries, who leveraged city-scale real traffic data and high-quality synthetic data to compete in five challenge tracks. Track 1 addressed video-based automatic vehicle counting, where the evaluation being conducted on both algorithmic effectiveness and computational efficiency. Track 2 addressed city-scale vehicle re-identification with augmented synthetic data to substantially increase the training set for the task. Track 3 addressed city-scale multi-target multi-camera vehicle tracking. Track 4 addressed traffic anomaly detection. Track 5 was a new track addressing vehicle retrieval using natural language descriptions. The evaluation system shows a general leader board of all submitted results, and a public leader board of results limited to the contest participation rules, where teams are not allowed to use external data in their work. The public leader board shows results more close to real-world situations where annotated data is limited. Results show the promise of AI in Smarter Transportation. State-of-the-art performance for some tasks shows that these technologies are ready for adoption in real-world systems.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا