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MoreFusion: Multi-object Reasoning for 6D Pose Estimation from Volumetric Fusion

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 Added by Kentaro Wada
 Publication date 2020
and research's language is English




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Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside non-parametric reconstructions of unrecognized structures. We present a system which can estimate the accurate poses of multiple known objects in contact and occlusion from real-time, embodied multi-view vision. Our approach makes 3D object pose proposals from single RGB-D views, accumulates pose estimates and non-parametric occupancy information from multiple views as the camera moves, and performs joint optimization to estimate consistent, non-intersecting poses for multiple objects in contact. We verify the accuracy and robustness of our approach experimentally on 2 object datasets: YCB-Video, and our own challenging Cluttered YCB-Video. We demonstrate a real-time robotics application where a robot arm precisely and orderly disassembles complicated piles of objects, using only on-board RGB-D vision.



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In this work, we present FFB6D, a Full Flow Bidirectional fusion network designed for 6D pose estimation from a single RGBD image. Our key insight is that appearance information in the RGB image and geometry information from the depth image are two complementary data sources, and it still remains unknown how to fully leverage them. Towards this end, we propose FFB6D, which learns to combine appearance and geometry information for representation learning as well as output representation selection. Specifically, at the representation learning stage, we build bidirectional fusion modules in the full flow of the two networks, where fusion is applied to each encoding and decoding layer. In this way, the two networks can leverage local and global complementary information from the other one to obtain better representations. Moreover, at the output representation stage, we designed a simple but effective 3D keypoints selection algorithm considering the texture and geometry information of objects, which simplifies keypoint localization for precise pose estimation. Experimental results show that our method outperforms the state-of-the-art by large margins on several benchmarks. Code and video are available at url{https://github.com/ethnhe/FFB6D.git}.
We introduce an approach for recovering the 6D pose of multiple known objects in a scene captured by a set of input images with unknown camera viewpoints. First, we present a single-view single-object 6D pose estimation method, which we use to generate 6D object pose hypotheses. Second, we develop a robust method for matching individual 6D object pose hypotheses across different input images in order to jointly estimate camera viewpoints and 6D poses of all objects in a single consistent scene. Our approach explicitly handles object symmetries, does not require depth measurements, is robust to missing or incorrect object hypotheses, and automatically recovers the number of objects in the scene. Third, we develop a method for global scene refinement given multiple object hypotheses and their correspondences across views. This is achieved by solving an object-level bundle adjustment problem that refines the poses of cameras and objects to minimize the reprojection error in all views. We demonstrate that the proposed method, dubbed CosyPose, outperforms current state-of-the-art results for single-view and multi-view 6D object pose estimation by a large margin on two challenging benchmarks: the YCB-Video and T-LESS datasets. Code and pre-trained models are available on the project webpage https://www.di.ens.fr/willow/research/cosypose/.
We propose a method of Category-level 6D Object Pose and Size Estimation (COPSE) from a single depth image, without external pose-annotated real-world training data. While previous works exploit visual cues in RGB(D) images, our method makes inferences based on the rich geometric information of the object in the depth channel alone. Essentially, our framework explores such geometric information by learning the unified 3D Orientation-Consistent Representations (3D-OCR) module, and further enforced by the property of Geometry-constrained Reflection Symmetry (GeoReS) module. The magnitude information of object size and the center point is finally estimated by Mirror-Paired Dimensional Estimation (MPDE) module. Extensive experiments on the category-level NOCS benchmark demonstrate that our framework competes with state-of-the-art approaches that require labeled real-world images. We also deploy our approach to a physical Baxter robot to perform manipulation tasks on unseen but category-known instances, and the results further validate the efficacy of our proposed model. Our videos are available in the supplementary material.
6D pose estimation from a single RGB image is a fundamental task in computer vision. The current top-performing deep learning-based methods rely on an indirect strategy, i.e., first establishing 2D-3D correspondences between the coordinates in the image plane and object coordinate system, and then applying a variant of the P$n$P/RANSAC algorithm. However, this two-stage pipeline is not end-to-end trainable, thus is hard to be employed for many tasks requiring differentiable poses. On the other hand, methods based on direct regression are currently inferior to geometry-based methods. In this work, we perform an in-depth investigation on both direct and indirect methods, and propose a simple yet effective Geometry-guided Direct Regression Network (GDR-Net) to learn the 6D pose in an end-to-end manner from dense correspondence-based intermediate geometric representations. Extensive experiments show that our approach remarkably outperforms state-of-the-art methods on LM, LM-O and YCB-V datasets. Code is available at https://git.io/GDR-Net.
We propose a benchmark for 6D pose estimation of a rigid object from a single RGB-D input image. The training data consists of a texture-mapped 3D object model or images of the object in known 6D poses. The benchmark comprises of: i) eight datasets in a unified format that cover different practical scenarios, including two new datasets focusing on varying lighting conditions, ii) an evaluation methodology with a pose-error function that deals with pose ambiguities, iii) a comprehensive evaluation of 15 diverse recent methods that captures the status quo of the field, and iv) an online evaluation system that is open for continuous submission of new results. The evaluation shows that methods based on point-pair features currently perform best, outperforming template matching methods, learning-based methods and methods based on 3D local features. The project website is available at bop.felk.cvut.cz.
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