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SHOP-VRB: A Visual Reasoning Benchmark for Object Perception

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 Added by Michal Nazarczuk
 Publication date 2020
and research's language is English




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In this paper we present an approach and a benchmark for visual reasoning in robotics applications, in particular small object grasping and manipulation. The approach and benchmark are focused on inferring object properties from visual and text data. It concerns small household objects with their properties, functionality, natural language descriptions as well as question-answer pairs for visual reasoning queries along with their corresponding scene semantic representations. We also present a method for generating synthetic data which allows to extend the benchmark to other objects or scenes and propose an evaluation protocol that is more challenging than in the existing datasets. We propose a reasoning system based on symbolic program execution. A disentangled representation of the visual and textual inputs is obtained and used to execute symbolic programs that represent a reasoning process of the algorithm. We perform a set of experiments on the proposed benchmark and compare to results for the state of the art methods. These results expose the shortcomings of the existing benchmarks that may lead to misleading conclusions on the actual performance of the visual reasoning systems.



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When answering questions about an image, it not only needs knowing what -- understanding the fine-grained contents (e.g., objects, relationships) in the image, but also telling why -- reasoning over grounding visual cues to derive the answer for a question. Over the last few years, we have seen significant progress on visual question answering. Though impressive as the accuracy grows, it still lags behind to get knowing whether these models are undertaking grounding visual reasoning or just leveraging spurious correlations in the training data. Recently, a number of works have attempted to answer this question from perspectives such as grounding and robustness. However, most of them are either focusing on the language side or coarsely studying the pixel-level attention maps. In this paper, by leveraging the step-wise object grounding annotations provided in the GQA dataset, we first present a systematical object-centric diagnosis of visual reasoning on grounding and robustness, particularly on the vision side. According to the extensive comparisons across different models, we find that even models with high accuracy are not good at grounding objects precisely, nor robust to visual content perturbations. In contrast, symbolic and modular models have a relatively better grounding and robustness, though at the cost of accuracy. To reconcile these different aspects, we further develop a diagnostic model, namely Graph Reasoning Machine. Our model replaces purely symbolic visual representation with probabilistic scene graph and then applies teacher-forcing training for the visual reasoning module. The designed model improves the performance on all three metrics over the vanilla neural-symbolic model while inheriting the transparency. Further ablation studies suggest that this improvement is mainly due to more accurate image understanding and proper intermediate reasoning supervisions.
Neural networks have achieved success in a wide array of perceptual tasks but often fail at tasks involving both perception and higher-level reasoning. On these more challenging tasks, bespoke approaches (such as modular symbolic components, independent dynamics models or semantic parsers) targeted towards that specific type of task have typically performed better. The downside to these targeted approaches, however, is that they can be more brittle than general-purpose neural networks, requiring significant modification or even redesign according to the particular task at hand. Here, we propose a more general neural-network-based approach to dynamic visual reasoning problems that obtains state-of-the-art performance on three different domains, in each case outperforming bespoke modular approaches tailored specifically to the task. Our method relies on learned object-centric representations, self-attention and self-supervised dynamics learning, and all three elements together are required for strong performance to emerge. The success of this combination suggests that there may be no need to trade off flexibility for performance on problems involving spatio-temporal or causal-style reasoning. With the right soft biases and learning objectives in a neural network we may be able to attain the best of both worlds.
Abstract reasoning refers to the ability to analyze information, discover rules at an intangible level, and solve problems in innovative ways. Ravens Progressive Matrices (RPM) test is typically used to examine the capability of abstract reasoning. The subject is asked to identify the correct choice from the answer set to fill the missing panel at the bottom right of RPM (e.g., a 3$times$3 matrix), following the underlying rules inside the matrix. Recent studies, taking advantage of Convolutional Neural Networks (CNNs), have achieved encouraging progress to accomplish the RPM test. However, they partly ignore necessary inductive biases of RPM solver, such as order sensitivity within each row/column and incremental rule induction. To address this problem, in this paper we propose a Stratified Rule-Aware Network (SRAN) to generate the rule embeddings for two input sequences. Our SRAN learns multiple granularity rule embeddings at different levels, and incrementally integrates the stratified embedding flows through a gated fusion module. With the help of embeddings, a rule similarity metric is applied to guarantee that SRAN can not only be trained using a tuplet loss but also infer the best answer efficiently. We further point out the severe defects existing in the popular RAVEN dataset for RPM test, which prevent from the fair evaluation of the abstract reasoning ability. To fix the defects, we propose an answer set generation algorithm called Attribute Bisection Tree (ABT), forming an improved dataset named Impartial-RAVEN (I-RAVEN for short). Extensive experiments are conducted on both PGM and I-RAVEN datasets, showing that our SRAN outperforms the state-of-the-art models by a considerable margin.
Object handover is a common human collaboration behavior that attracts attention from researchers in Robotics and Cognitive Science. Though visual perception plays an important role in the object handover task, the whole handover process has been specifically explored. In this work, we propose a novel rich-annotated dataset, H2O, for visual analysis of human-human object handovers. The H2O, which contains 18K video clips involving 15 people who hand over 30 objects to each other, is a multi-purpose benchmark. It can support several vision-based tasks, from which, we specifically provide a baseline method, RGPNet, for a less-explored task named Receiver Grasp Prediction. Extensive experiments show that the RGPNet can produce plausible grasps based on the givers hand-object states in the pre-handover phase. Besides, we also report the hand and object pose errors with existing baselines and show that the dataset can serve as the video demonstrations for robot imitation learning on the handover task. Dataset, model and code will be made public.
Human activity recognition is typically addressed by detecting key concepts like global and local motion, features related to object classes present in the scene, as well as features related to the global context. The next open challenges in activity recognition require a level of understanding that pushes beyond this and call for models with capabilities for fine distinction and detailed comprehension of interactions between actors and objects in a scene. We propose a model capable of learning to reason about semantically meaningful spatiotemporal interactions in videos. The key to our approach is a choice of performing this reasoning at the object level through the integration of state of the art object detection networks. This allows the model to learn detailed spatial interactions that exist at a semantic, object-interaction relevant level. We evaluate our method on three standard datasets (Twenty-BN Something-Something, VLOG and EPIC Kitchens) and achieve state of the art results on all of them. Finally, we show visualizations of the interactions learned by the model, which illustrate object classes and their interactions corresponding to different activity classes.

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