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Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows

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 Added by Andrei Zanfir
 Publication date 2020
and research's language is English




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Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes. In this paper we present practical semi-supervised and self-supervised models that support training and good generalization in real-world images and video. Our formulation is based on kinematic latent normalizing flow representations and dynamics, as well as differentiable, semantic body part alignment loss functions that support self-supervised learning. In extensive experiments using 3D motion capture datasets like CMU, Human3.6M, 3DPW, or AMASS, as well as image repositories like COCO, we show that the proposed methods outperform the state of the art, supporting the practical construction of an accurate family of models based on large-scale training with diverse and incompletely labeled image and video data.



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Although monocular 3D human pose estimation methods have made significant progress, its far from being solved due to the inherent depth ambiguity. Instead, exploiting multi-view information is a practical way to achieve absolute 3D human pose estimation. In this paper, we propose a simple yet effective pipeline for weakly-supervised cross-view 3D human pose estimation. By only using two camera views, our method can achieve state-of-the-art performance in a weakly-supervised manner, requiring no 3D ground truth but only 2D annotations. Specifically, our method contains two steps: triangulation and refinement. First, given the 2D keypoints that can be obtained through any classic 2D detection methods, triangulation is performed across two views to lift the 2D keypoints into coarse 3D poses.Then, a novel cross-view U-shaped graph convolutional network (CV-UGCN), which can explore the spatial configurations and cross-view correlations, is designed to refine the coarse 3D poses. In particular, the refinement progress is achieved through weakly-supervised learning, in which geometric and structure-aware consistency checks are performed. We evaluate our method on the standard benchmark dataset, Human3.6M. The Mean Per Joint Position Error on the benchmark dataset is 27.4 mm, which outperforms the state-of-the-arts remarkably (27.4 mm vs 30.2 mm).
Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains an elusive goal. In this work, we propose a geometry-aware 3D representation for the human pose to address this limitation by using multiple views in a simple auto-encoder model at the training stage and only 2D keypoint information as supervision. A view synthesis framework is proposed to learn the shared 3D representation between viewpoints with synthesizing the human pose from one viewpoint to the other one. Instead of performing a direct transfer in the raw image-level, we propose a skeleton-based encoder-decoder mechanism to distil only pose-related representation in the latent space. A learning-based representation consistency constraint is further introduced to facilitate the robustness of latent 3D representation. Since the learnt representation encodes 3D geometry information, mapping it to 3D pose will be much easier than conventional frameworks that use an image or 2D coordinates as the input of 3D pose estimator. We demonstrate our approach on the task of 3D human pose estimation. Comprehensive experiments on three popular benchmarks show that our model can significantly improve the performance of state-of-the-art methods with simply injecting the representation as a robust 3D prior.
Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-supervised training scheme that does not require 3D annotations or calibrated cameras. The proposed method relies on temporal information and triangulation. Using 2D poses from multiple views as the input, we first estimate the relative camera orientations and then generate 3D poses via triangulation. The triangulation is only applied to the views with high 2D human joint confidence. The generated 3D poses are then used to train a recurrent lifting network (RLN) that estimates 3D poses from 2D poses. We further apply a multi-view re-projection loss to the estimated 3D poses and enforce the 3D poses estimated from multi-views to be consistent. Therefore, our method relaxes the constraints in practice, only multi-view videos are required for training, and is thus convenient for in-the-wild settings. At inference, RLN merely requires single-view videos. The proposed method outperforms previous works on two challenging datasets, Human3.6M and MPI-INF-3DHP. Codes and pretrained models will be publicly available.
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric face model from an image requires to firstly detect the facial regions with landmarks, and then crop each face to feed the deep learning-based regressor. Comparing to the conventional methods performing forward inference for each detected instance independently, we suggest an effective end-to-end framework for multi-face 3D reconstruction, which is able to predict the model parameters of multiple instances simultaneously using single network inference. Our proposed approach not only greatly reduces the computational redundancy in feature extraction but also makes the deployment procedure much easier using the single network model. More importantly, we employ the same global camera model for the reconstructed faces in each image, which makes it possible to recover the relative head positions and orientations in the 3D scene. We have conducted extensive experiments to evaluate our proposed approach on the sparse and dense face alignment tasks. The experimental results indicate that our proposed approach is very promising on face alignment tasks without fully-supervision and pre-processing like detection and crop. Our implementation is publicly available at url{https://github.com/kalyo-zjl/WM3DR}.
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