No Arabic abstract
Delusional bias is a fundamental source of error in approximate Q-learning. To date, the only techniques that explicitly address delusion require comprehensive search using tabular value estimates. In this paper, we develop efficient methods to mitigate delusional bias by training Q-approximators with labels that are consistent with the underlying greedy policy class. We introduce a simple penalization scheme that encourages Q-labels used across training batches to remain (jointly) consistent with the expressible policy class. We also propose a search framework that allows multiple Q-approximators to be generated and tracked, thus mitigating the effect of premature (implicit) policy commitments. Experimental results demonstrate that these methods can improve the performance of Q-learning in a variety of Atari games, sometimes dramatically.
As methods to create discrimination-aware models develop, they focus on centralized ML, leaving federated learning (FL) unexplored. FL is a rising approach for collaborative ML, in which an aggregator orchestrates multiple parties to train a global model without sharing their training data. In this paper, we discuss causes of bias in FL and propose three pre-processing and in-processing methods to mitigate bias, without compromising data privacy, a key FL requirement. As data heterogeneity among parties is one of the challenging characteristics of FL, we conduct experiments over several data distributions to analyze their effects on model performance, fairness metrics, and bias learning patterns. We conduct a comprehensive analysis of our proposed techniques, the results demonstrating that these methods are effective even when parties have skewed data distributions or as little as 20% of parties employ the methods.
Building reliable machine learning systems requires that we correctly understand their level of confidence. Calibration measures the degree of accuracy in a models confidence and most research in calibration focuses on techniques to improve an empirical estimate of calibration error, ECE_bin. We introduce a simulation framework that allows us to empirically show that ECE_bin can systematically underestimate or overestimate the true calibration error depending on the nature of model miscalibration, the size of the evaluation data set, and the number of bins. Critically, we find that ECE_bin is more strongly biased for perfectly calibrated models. We propose a simple alternative calibration error metric, ECE_sweep, in which the number of bins is chosen to be as large as possible while preserving monotonicity in the calibration function. Evaluating our measure on distributions fit to neural network confidence scores on CIFAR-10, CIFAR-100, and ImageNet, we show that ECE_sweep produces a less biased estimator of calibration error and therefore should be used by any researcher wishing to evaluate the calibration of models trained on similar datasets.
A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer or sampled based on their priority measured by temporal-difference (TD) error. However, these approaches do not fully take into consideration the intrinsic characteristics of transition distribution in the state space and could result in redundant and unnecessary TD updates, slowing down the convergence of the learning procedure. To overcome this problem, we propose a novel state distribution-aware sampling method to balance the replay times for transitions with skew distribution, which takes into account both the occurrence frequencies of transitions and the uncertainty of state-action values. Consequently, our approach could reduce the unnecessary TD updates and increase the TD updates for state-action value with more uncertainty, making the experience replay more effective and efficient. Extensive experiments are conducted on both classic control tasks and Atari 2600 games based on OpenAI gym platform and the experimental results demonstrate the effectiveness of our approach in comparison with the standard DQN approach.
Deep Q-Learning is an important reinforcement learning algorithm, which involves training a deep neural network, called Deep Q-Network (DQN), to approximate the well-known Q-function. Although wildly successful under laboratory conditions, serious gaps between theory and practice as well as a lack of formal guarantees prevent its use in the real world. Adopting a dynamical systems perspective, we provide a theoretical analysis of a popular version of Deep Q-Learning under realistic and verifiable assumptions. More specifically, we prove an important result on the convergence of the algorithm, characterizing the asymptotic behavior of the learning process. Our result sheds light on hitherto unexplained properties of the algorithm and helps understand empirical observations, such as performance inconsistencies even after training. Unlike previous theories, our analysis accommodates state Markov processes with multiple stationary distributions. In spite of the focus on Deep Q-Learning, we believe that our theory may be applied to understand other deep learning algorithms
Collider bias is a harmful form of sample selection bias that neural networks are ill-equipped to handle. This bias manifests itself when the underlying causal signal is strongly correlated with other confounding signals due to the training data collection procedure. In the situation where the confounding signal is easy-to-learn, deep neural networks will latch onto this and the resulting model will generalise poorly to in-the-wild test scenarios. We argue herein that the cause of failure is a combination of the deep structure of neural networks and the greedy gradient-driven learning process used - one that prefers easy-to-compute signals when available. We show it is possible to mitigate against this by generating bias-decoupled training data using latent adversarial debiasing (LAD), even when the confounding signal is present in 100% of the training data. By training neural networks on these adversarial examples,we can improve their generalisation in collider bias settings. Experiments show state-of-the-art performance of LAD in label-free debiasing with gains of 76.12% on background coloured MNIST, 35.47% on fore-ground coloured MNIST, and 8.27% on corrupted CIFAR-10.