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Quantum Bandits

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 Publication date 2020
and research's language is English




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We consider the quantum version of the bandit problem known as {em best arm identification} (BAI). We first propose a quantum modeling of the BAI problem, which assumes that both the learning agent and the environment are quantum; we then propose an algorithm based on quantum amplitude amplification to solve BAI. We formally analyze the behavior of the algorithm on all instances of the problem and we show, in particular, that it is able to get the optimal solution quadratically faster than what is known to hold in the classical case.

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Contextual bandits algorithms have become essential in real-world user interaction problems in recent years. However, these algorithms rely on context as attribute value representation, which makes them unfeasible for real-world domains like social networks are inherently relational. We propose Relational Boosted Bandits(RB2), acontextual bandits algorithm for relational domains based on (relational) boosted trees. RB2 enables us to learn interpretable and explainable models due to the more descriptive nature of the relational representation. We empirically demonstrate the effectiveness and interpretability of RB2 on tasks such as link prediction, relational classification, and recommendations.
A latent bandit problem is one in which the learning agent knows the arm reward distributions conditioned on an unknown discrete latent state. The primary goal of the agent is to identify the latent state, after which it can act optimally. This setting is a natural midpoint between online and offline learning---complex models can be learned offline with the agent identifying latent state online---of practical relevance in, say, recommender systems. In this work, we propose general algorithms for this setting, based on both upper confidence bounds (UCBs) and Thompson sampling. Our methods are contextual and aware of model uncertainty and misspecification. We provide a unified theoretical analysis of our algorithms, which have lower regret than classic bandit policies when the number of latent states is smaller than actions. A comprehensive empirical study showcases the advantages of our approach.
Users of recommender systems often behave in a non-stationary fashion, due to their evolving preferences and tastes over time. In this work, we propose a practical approach for fast personalization to non-stationary users. The key idea is to frame this problem as a latent bandit, where the prototypical models of user behavior are learned offline and the latent state of the user is inferred online from its interactions with the models. We call this problem a non-stationary latent bandit. We propose Thompson sampling algorithms for regret minimization in non-stationary latent bandits, analyze them, and evaluate them on a real-world dataset. The main strength of our approach is that it can be combined with rich offline-learned models, which can be misspecified, and are subsequently fine-tuned online using posterior sampling. In this way, we naturally combine the strengths of offline and online learning.
120 - Long Yang , Zhao Li , Zehong Hu 2021
In this paper, we propose a Thompson Sampling algorithm for emph{unimodal} bandits, where the expected reward is unimodal over the partially ordered arms. To exploit the unimodal structure better, at each step, instead of exploration from the entire decision space, our algorithm makes decision according to posterior distribution only in the neighborhood of the arm that has the highest empirical mean estimate. We theoretically prove that, for Bernoulli rewards, the regret of our algorithm reaches the lower bound of unimodal bandits, thus it is asymptotically optimal. For Gaussian rewards, the regret of our algorithm is $mathcal{O}(log T)$, which is far better than standard Thompson Sampling algorithms. Extensive experiments demonstrate the effectiveness of the proposed algorithm on both synthetic data sets and the real-world applications.
We study stage-wise conservative linear stochastic bandits: an instance of bandit optimization, which accounts for (unknown) safety constraints that appear in applications such as online advertising and medical trials. At each stage, the learner must choose actions that not only maximize cumulative reward across the entire time horizon but further satisfy a linear baseline constraint that takes the form of a lower bound on the instantaneous reward. For this problem, we present two novel algorithms, stage-wise conservative linear Thompson Sampling (SCLTS) and stage-wise conservative linear UCB (SCLUCB), that respect the baseline constraints and enjoy probabilistic regret bounds of order O(sqrt{T} log^{3/2}T) and O(sqrt{T} log T), respectively. Notably, the proposed algorithms can be adjusted with only minor modifications to tackle different problem variations, such as constraints with bandit-feedback, or an unknown sequence of baseline actions. We discuss these and other improvements over the state-of-the-art. For instance, compared to existing solutions, we show that SCLTS plays the (non-optimal) baseline action at most O(log{T}) times (compared to O(sqrt{T})). Finally, we make connections to another studied form of safety constraints that takes the form of an upper bound on the instantaneous reward. While this incurs additional complexity to the learning process as the optimal action is not guaranteed to belong to the safe set at each round, we show that SCLUCB can properly adjust in this setting via a simple modification.

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