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Soft Hindsight Experience Replay

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 Added by Qiwei He
 Publication date 2020
and research's language is English




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Efficient learning in the environment with sparse rewards is one of the most important challenges in Deep Reinforcement Learning (DRL). In continuous DRL environments such as robotic arms control, Hindsight Experience Replay (HER) has been shown an effective solution. However, due to the brittleness of deterministic methods, HER and its variants typically suffer from a major challenge for stability and convergence, which significantly affects the final performance. This challenge severely limits the applicability of such methods to complex real-world domains. To tackle this challenge, in this paper, we propose Soft Hindsight Experience Replay (SHER), a novel approach based on HER and Maximum Entropy Reinforcement Learning (MERL), combining the failed experiences reuse and maximum entropy probabilistic inference model. We evaluate SHER on Open AI Robotic manipulation tasks with sparse rewards. Experimental results show that, in contrast to HER and its variants, our proposed SHER achieves state-of-the-art performance, especially in the difficult HandManipulation tasks. Furthermore, our SHER method is more stable, achieving very similar performance across different random seeds.



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Dealing with sparse rewards is one of the biggest challenges in Reinforcement Learning (RL). We present a novel technique called Hindsight Experience Replay which allows sample-efficient learning from rewards which are sparse and binary and therefore avoid the need for complicated reward engineering. It can be combined with an arbitrary off-policy RL algorithm and may be seen as a form of implicit curriculum. We demonstrate our approach on the task of manipulating objects with a robotic arm. In particular, we run experiments on three different tasks: pushing, sliding, and pick-and-place, in each case using only binary rewards indicating whether or not the task is completed. Our ablation studies show that Hindsight Experience Replay is a crucial ingredient which makes training possible in these challenging environments. We show that our policies trained on a physics simulation can be deployed on a physical robot and successfully complete the task.
Hindsight experience replay (HER) is a goal relabelling technique typically used with off-policy deep reinforcement learning algorithms to solve goal-oriented tasks; it is well suited to robotic manipulation tasks that deliver only sparse rewards. In HER, both trajectories and transitions are sampled uniformly for training. However, not all of the agents experiences contribute equally to training, and so naive uniform sampling may lead to inefficient learning. In this paper, we propose diversity-based trajectory and goal selection with HER (DTGSH). Firstly, trajectories are sampled according to the diversity of the goal states as modelled by determinantal point processes (DPPs). Secondly, transitions with diverse goal states are selected from the trajectories by using k-DPPs. We evaluate DTGSH on five challenging robotic manipulation tasks in simulated robot environments, where we show that our method can learn more quickly and reach higher performance than other state-of-the-art approaches on all tasks.
321 - Rui Yang , Meng Fang , Lei Han 2021
Solving multi-goal reinforcement learning (RL) problems with sparse rewards is generally challenging. Existing approaches have utilized goal relabeling on collected experiences to alleviate issues raised from sparse rewards. However, these methods are still limited in efficiency and cannot make full use of experiences. In this paper, we propose Model-based Hindsight Experience Replay (MHER), which exploits experiences more efficiently by leveraging environmental dynamics to generate virtual achieved goals. Replacing original goals with virtual goals generated from interaction with a trained dynamics model leads to a novel relabeling method, emph{model-based relabeling} (MBR). Based on MBR, MHER performs both reinforcement learning and supervised learning for efficient policy improvement. Theoretically, we also prove the supervised part in MHER, i.e., goal-conditioned supervised learning with MBR data, optimizes a lower bound on the multi-goal RL objective. Experimental results in several point-based tasks and simulated robotics environments show that MHER achieves significantly higher sample efficiency than previous state-of-the-art methods.
Episodic self-imitation learning, a novel self-imitation algorithm with a trajectory selection module and an adaptive loss function, is proposed to speed up reinforcement learning. Compared to the original self-imitation learning algorithm, which samples good state-action pairs from the experience replay buffer, our agent leverages entire episodes with hindsight to aid self-imitation learning. A selection module is introduced to filter uninformative samples from each episode of the update. The proposed method overcomes the limitations of the standard self-imitation learning algorithm, a transitions-based method which performs poorly in handling continuous control environments with sparse rewards. From the experiments, episodic self-imitation learning is shown to perform better than baseline on-policy algorithms, achieving comparable performance to state-of-the-art off-policy algorithms in several simulated robot control tasks. The trajectory selection module is shown to prevent the agent learning undesirable hindsight experiences. With the capability of solving sparse reward problems in continuous control settings, episodic self-imitation learning has the potential to be applied to real-world problems that have continuous action spaces, such as robot guidance and manipulation.
95 - Rui Yang , Jiafei Lyu , Yu Yang 2021
Multi-goal reinforcement learning is widely applied in planning and robot manipulation. Two main challenges in multi-goal reinforcement learning are sparse rewards and sample inefficiency. Hindsight Experience Replay (HER) aims to tackle the two challenges via goal relabeling. However, HER-related works still need millions of samples and a huge computation. In this paper, we propose Multi-step Hindsight Experience Replay (MHER), incorporating multi-step relabeled returns based on $n$-step relabeling to improve sample efficiency. Despite the advantages of $n$-step relabeling, we theoretically and experimentally prove the off-policy $n$-step bias introduced by $n$-step relabeling may lead to poor performance in many environments. To address the above issue, two bias-reduced MHER algorithms, MHER($lambda$) and Model-based MHER (MMHER) are presented. MHER($lambda$) exploits the $lambda$ return while MMHER benefits from model-based value expansions. Experimental results on numerous multi-goal robotic tasks show that our solutions can successfully alleviate off-policy $n$-step bias and achieve significantly higher sample efficiency than HER and Curriculum-guided HER with little additional computation beyond HER.

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