No Arabic abstract
We consider a decentralized multi-agent Multi Armed Bandit (MAB) setup consisting of $N$ agents, solving the same MAB instance to minimize individual cumulative regret. In our model, agents collaborate by exchanging messages through pairwise gossip style communications on an arbitrary connected graph. We develop two novel algorithms, where each agent only plays from a subset of all the arms. Agents use the communication medium to recommend only arm-IDs (not samples), and thus update the set of arms from which they play. We establish that, if agents communicate $Omega(log(T))$ times through any connected pairwise gossip mechanism, then every agents regret is a factor of order $N$ smaller compared to the case of no collaborations. Furthermore, we show that the communication constraints only have a second order effect on the regret of our algorithm. We then analyze this second order term of the regret to derive bounds on the regret-communication tradeoffs. Finally, we empirically evaluate our algorithm and conclude that the insights are fundamental and not artifacts of our bounds. We also show a lower bound which gives that the regret scaling obtained by our algorithm cannot be improved even in the absence of any communication constraints. Our results thus demonstrate that even a minimal level of collaboration among agents greatly reduces regret for all agents.
We study a multi-agent stochastic linear bandit with side information, parameterized by an unknown vector $theta^* in mathbb{R}^d$. The side information consists of a finite collection of low-dimensional subspaces, one of which contains $theta^*$. In our setting, agents can collaborate to reduce regret by sending recommendations across a communication graph connecting them. We present a novel decentralized algorithm, where agents communicate subspace indices with each other and each agent plays a projected variant of LinUCB on the corresponding (low-dimensional) subspace. By distributing the search for the optimal subspace across users and learning of the unknown vector by each agent in the corresponding low-dimensional subspace, we show that the per-agent finite-time regret is much smaller than the case when agents do not communicate. We finally complement these results through simulations.
We consider the problem where $N$ agents collaboratively interact with an instance of a stochastic $K$ arm bandit problem for $K gg N$. The agents aim to simultaneously minimize the cumulative regret over all the agents for a total of $T$ time steps, the number of communication rounds, and the number of bits in each communication round. We present Limited Communication Collaboration - Upper Confidence Bound (LCC-UCB), a doubling-epoch based algorithm where each agent communicates only after the end of the epoch and shares the index of the best arm it knows. With our algorithm, LCC-UCB, each agent enjoys a regret of $tilde{O}left(sqrt{({K/N}+ N)T}right)$, communicates for $O(log T)$ steps and broadcasts $O(log K)$ bits in each communication step. We extend the work to sparse graphs with maximum degree $K_G$, and diameter $D$ and propose LCC-UCB-GRAPH which enjoys a regret bound of $tilde{O}left(Dsqrt{(K/N+ K_G)DT}right)$. Finally, we empirically show that the LCC-UCB and the LCC-UCB-GRAPH algorithm perform well and outperform strategies that communicate through a central node
We study the heavy-tailed stochastic bandit problem in the cooperative multi-agent setting, where a group of agents interact with a common bandit problem, while communicating on a network with delays. Existing algorithms for the stochastic bandit in this setting utilize confidence intervals arising from an averaging-based communication protocol known as~textit{running consensus}, that does not lend itself to robust estimation for heavy-tailed settings. We propose textsc{MP-UCB}, a decentralized multi-agent algorithm for the cooperative stochastic bandit that incorporates robust estimation with a message-passing protocol. We prove optimal regret bounds for textsc{MP-UCB} for several problem settings, and also demonstrate its superiority to existing methods. Furthermore, we establish the first lower bounds for the cooperative bandit problem, in addition to providing efficient algorithms for robust bandit estimation of location.
We study decentralized stochastic linear bandits, where a network of $N$ agents acts cooperatively to efficiently solve a linear bandit-optimization problem over a $d$-dimensional space. For this problem, we propose DLUCB: a fully decentralized algorithm that minimizes the cumulative regret over the entire network. At each round of the algorithm each agent chooses its actions following an upper confidence bound (UCB) strategy and agents share information with their immediate neighbors through a carefully designed consensus procedure that repeats over cycles. Our analysis adjusts the duration of these communication cycles ensuring near-optimal regret performance $mathcal{O}(dlog{NT}sqrt{NT})$ at a communication rate of $mathcal{O}(dN^2)$ per round. The structure of the network affects the regret performance via a small additive term - coined the regret of delay - that depends on the spectral gap of the underlying graph. Notably, our results apply to arbitrary network topologies without a requirement for a dedicated agent acting as a server. In consideration of situations with high communication cost, we propose RC-DLUCB: a modification of DLUCB with rare communication among agents. The new algorithm trades off regret performance for a significantly reduced total communication cost of $mathcal{O}(d^3N^{2.5})$ over all $T$ rounds. Finally, we show that our ideas extend naturally to the emerging, albeit more challenging, setting of safe bandits. For the recently studied problem of linear bandits with unknown linear safety constraints, we propose the first safe decentralized algorithm. Our study contributes towards applying bandit techniques in safety-critical distributed systems that repeatedly deal with unknown stochastic environments. We present numerical simulations for various network topologies that corroborate our theoretical findings.
We study the problem of stochastic bandits with adversarial corruptions in the cooperative multi-agent setting, where $V$ agents interact with a common $K$-armed bandit problem, and each pair of agents can communicate with each other to expedite the learning process. In the problem, the rewards are independently sampled from distributions across all agents and rounds, but they may be corrupted by an adversary. Our goal is to minimize both the overall regret and communication cost across all agents. We first show that an additive term of corruption is unavoidable for any algorithm in this problem. Then, we propose a new algorithm that is agnostic to the level of corruption. Our algorithm not only achieves near-optimal regret in the stochastic setting, but also obtains a regret with an additive term of corruption in the corrupted setting, while maintaining efficient communication. The algorithm is also applicable for the single-agent corruption problem, and achieves a high probability regret that removes the multiplicative dependence of $K$ on corruption level. Our result of the single-agent case resolves an open question from Gupta et al. [2019].