No Arabic abstract
Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we explore an alternative: a comprehensive web-based toolbox for crowdsourcing visual attention. We draw from four main classes of attention-capturing methodologies in the literature. ZoomMaps is a novel zoom-based interface that captures viewing on a mobile phone. CodeCharts is a self-reporting methodology that records points of interest at precise viewing durations. ImportAnnots is an annotation tool for selecting important image regions, and cursor-based BubbleView lets viewers click to deblur a small area. We compare these methodologies using a common analysis framework in order to develop appropriate use cases for each interface. This toolbox and our analyses provide a blueprint for how to gather attention data at scale without an eye tracker.
In this paper, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in which participants are presented with a series of blurred images and click to reveal bubbles - small, circular areas of the image at original resolution, similar to having a confined area of focus like the eye fovea. Across 10 experiments with 28 different parameter combinations, we evaluated BubbleView on a variety of image types: information visualizations, natural images, static webpages, and graphic designs, and compared the clicks to eye fixations collected with eye-trackers in controlled lab settings. We found that BubbleView clicks can both (i) successfully approximate eye fixations on different images, and (ii) be used to rank image and design elements by importance. BubbleView is designed to collect clicks on static images, and works best for defined tasks such as describing the content of an information visualization or measuring image importance. BubbleView data is cleaner and more consistent than related methodologies that use continuous mouse movements. Our analyses validate the use of mouse-contingent, moving-window methodologies as approximating eye fixations for different image and task types.
Understanding the reasons behind the predictions made by deep neural networks is critical for gaining human trust in many important applications, which is reflected in the increasing demand for explainability in AI (XAI) in recent years. Saliency-based feature attribution methods, which highlight important parts of images that contribute to decisions by classifiers, are often used as XAI methods, especially in the field of computer vision. In order to compare various saliency-based XAI methods quantitatively, several approaches for automated evaluation schemes have been proposed; however, there is no guarantee that such automated evaluation metrics correctly evaluate explainability, and a high rating by an automated evaluation scheme does not necessarily mean a high explainability for humans. In this study, instead of the automated evaluation, we propose a new human-based evaluation scheme using crowdsourcing to evaluate XAI methods. Our method is inspired by a human computation game, Peek-a-boom, and can efficiently compare different XAI methods by exploiting the power of crowds. We evaluate the saliency maps of various XAI methods on two datasets with automated and crowd-based evaluation schemes. Our experiments show that the result of our crowd-based evaluation scheme is different from those of automated evaluation schemes. In addition, we regard the crowd-based evaluation results as ground truths and provide a quantitative performance measure to compare different automated evaluation schemes. We also discuss the impact of crowd workers on the results and show that the varying ability of crowd workers does not significantly impact the results.
Modern machine learning is migrating to the era of complex models, which requires a plethora of well-annotated data. While crowdsourcing is a promising tool to achieve this goal, existing crowdsourcing approaches barely acquire a sufficient amount of high-quality labels. In this paper, motivated by the Guess-with-Hints answer strategy from the Millionaire game show, we introduce the hint-guided approach into crowdsourcing to deal with this challenge. Our approach encourages workers to get help from hints when they are unsure of questions. Specifically, we propose a hybrid-stage setting, consisting of the main stage and the hint stage. When workers face any uncertain question on the main stage, they are allowed to enter the hint stage and look up hints before making any answer. A unique payment mechanism that meets two important design principles for crowdsourcing is developed. Besides, the proposed mechanism further encourages high-quality workers less using hints, which helps identify and assigns larger possible payment to them. Experiments are performed on Amazon Mechanical Turk, which show that our approach ensures a sufficient number of high-quality labels with low expenditure and detects high-quality workers.
In this paper, we focus on obtaining 2D and 3D labels, as well as track IDs for objects on the road with the help of a novel 3D Bounding Box Annotation Toolbox (3D BAT). Our open source, web-based 3D BAT incorporates several smart features to improve usability and efficiency. For instance, this annotation toolbox supports semi-automatic labeling of tracks using interpolation, which is vital for downstream tasks like tracking, motion planning and motion prediction. Moreover, annotations for all camera images are automatically obtained by projecting annotations from 3D space into the image domain. In addition to the raw image and point cloud feeds, a Masterview consisting of the top view (birds-eye-view), side view and front views is made available to observe objects of interest from different perspectives. Comparisons of our method with other publicly available annotation tools reveal that 3D annotations can be obtained faster and more efficiently by using our toolbox.
In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a community of users producing different content such as cultural heritage, scientific virtual labs, games, novel art forms and virtual museums.