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On the Interactive Capacity of Finite-State Protocols

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 Added by Assaf Ben-Yishai
 Publication date 2019
and research's language is English




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The interactive capacity of a noisy channel is the highest possible rate at which arbitrary interactive protocols can be simulated reliably over the channel. Determining the interactive capacity is notoriously difficult, and the best known lower bounds are far below the associated Shannon capacity, which serves as a trivial (and also generally the best known) upper bound. This paper considers the more restricted setup of simulating finite-state protocols. It is shown that all two-state protocols, as well as rich families of arbitrary finite-state protocols, can be simulated at the Shannon capacity, establishing the interactive capacity for those families of protocols.



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A single-letter characterization is provided for the capacity region of finite-state multiple-access channels, when the channel state process is an independent and identically distributed sequence, the transmitters have access to partial (quantized) state information, and complete channel state information is available at the receiver. The partial channel state information is assumed to be asymmetric at the encoders. As a main contribution, a tight converse coding theorem is presented. The difficulties associated with the case when the channel state has memory are discussed and connections to decentralized stochastic control theory are presented.
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