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Lessons Learned from Teaching Astronomy with Virtual Reality

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 Added by Gur Windmiller
 Publication date 2019
  fields Physics
and research's language is English




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We report on the initial phase of an ongoing, multi-stage investigation of how to incorporate Virtual Reality (VR) technology in teaching introductory astronomy concepts. Our goal was to compare the efficacy of VR vs. conventional teaching methods using one specific topic, Moon phases and eclipses. After teaching this topic to an ASTRO 101 lecture class, students were placed into three groups to experience one of three additional activities: supplemental lecture, hands-on activity, or VR experience. All students were tested before and after their learning activity. Although preliminary, our results can serve as a useful guide to expanding the role of VR in the astronomy classroom.

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A ball on a stick is a common and simple activity for teaching the phases of the Moon. This activity, like many others in physics and astronomy, gives students a perspective they otherwise could only imagine. For Moon phases, a third person view and control over time allows students to rapidly build a mental model that connects all the moving parts. Computer simulations of many traditional physics and astronomy activities provide new features, controls, or vantage points to enhance learning beyond a hands-on activity. Virtual reality provides the capabilities of computer simulations and embodied cognition experiences through a hands-on activity making it a natural step to improve learning. We recreated the traditional ball-and-stick moon phases activity in virtual reality and compared participant learning using this simulation with using traditional methods. We found a strong participant preference for VR relative to the traditional methods. However, we observed no difference across conditions in average levels of performance on a pre/post knowledge test.
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