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Deep Audio Prior

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 Added by Yapeng Tian
 Publication date 2019
and research's language is English




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Deep convolutional neural networks are known to specialize in distilling compact and robust prior from a large amount of data. We are interested in applying deep networks in the absence of training dataset. In this paper, we introduce deep audio prior (DAP) which leverages the structure of a network and the temporal information in a single audio file. Specifically, we demonstrate that a randomly-initialized neural network can be used with carefully designed audio prior to tackle challenging audio problems such as universal blind source separation, interactive audio editing, audio texture synthesis, and audio co-separation. To understand the robustness of the deep audio prior, we construct a benchmark dataset emph{Universal-150} for universal sound source separation with a diverse set of sources. We show superior audio results than previous work on both qualitative and quantitative evaluations. We also perform thorough ablation study to validate our design choices.



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Recently, speech enhancement (SE) based on deep speech prior has attracted much attention, such as the variational auto-encoder with non-negative matrix factorization (VAE-NMF) architecture. Compared to conventional approaches that represent clean speech by shallow models such as Gaussians with a low-rank covariance, the new approach employs deep generative models to represent the clean speech, which often provides a better prior. Despite the clear advantage in theory, we argue that deep priors must be used with much caution, since the likelihood produced by a deep generative model does not always coincide with the speech quality. We designed a comprehensive study on this issue and demonstrated that based on deep speech priors, a reasonable SE performance can be achieved, but the results might be suboptimal. A careful analysis showed that this problem is deeply rooted in the disharmony between the flexibility of deep generative models and the nature of the maximum-likelihood (ML) training.
Existing automatic music generation approaches that feature deep learning can be broadly classified into two types: raw audio models and symbolic models. Symbolic models, which train and generate at the note level, are currently the more prevalent approach; these models can capture long-range dependencies of melodic structure, but fail to grasp the nuances and richness of raw audio generations. Raw audio models, such as DeepMinds WaveNet, train directly on sampled audio waveforms, allowing them to produce realistic-sounding, albeit unstructured music. In this paper, we propose an automatic music generation methodology combining both of these approaches to create structured, realistic-sounding compositions. We consider a Long Short Term Memory network to learn the melodic structure of different styles of music, and then use the unique symbolic generations from this model as a conditioning input to a WaveNet-based raw audio generator, creating a model for automatic, novel music. We then evaluate this approach by showcasing results of this work.
Sequential models achieve state-of-the-art results in audio, visual and textual domains with respect to both estimating the data distribution and generating high-quality samples. Efficient sampling for this class of models has however remained an elusive problem. With a focus on text-to-speech synthesis, we describe a set of general techniques for reducing sampling time while maintaining high output quality. We first describe a single-layer recurrent neural network, the WaveRNN, with a dual softmax layer that matches the quality of the state-of-the-art WaveNet model. The compact form of the network makes it possible to generate 24kHz 16-bit audio 4x faster than real time on a GPU. Second, we apply a weight pruning technique to reduce the number of weights in the WaveRNN. We find that, for a constant number of parameters, large sparse networks perform better than small dense networks and this relationship holds for sparsity levels beyond 96%. The small number of weights in a Sparse WaveRNN makes it possible to sample high-fidelity audio on a mobile CPU in real time. Finally, we propose a new generation scheme based on subscaling that folds a long sequence into a batch of shorter sequences and allows one to generate multiple samples at once. The Subscale WaveRNN produces 16 samples per step without loss of quality and offers an orthogonal method for increasing sampling efficiency.
Efficient audio synthesis is an inherently difficult machine learning task, as human perception is sensitive to both global structure and fine-scale waveform coherence. Autoregressive models, such as WaveNet, model local structure at the expense of global latent structure and slow iterative sampling, while Generative Adversarial Networks (GANs), have global latent conditioning and efficient parallel sampling, but struggle to generate locally-coherent audio waveforms. Herein, we demonstrate that GANs can in fact generate high-fidelity and locally-coherent audio by modeling log magnitudes and instantaneous frequencies with sufficient frequency resolution in the spectral domain. Through extensive empirical investigations on the NSynth dataset, we demonstrate that GANs are able to outperform strong WaveNet baselines on automated and human evaluation metrics, and efficiently generate audio several orders of magnitude faster than their autoregressive counterparts.
In this paper, we describe our contribution to Task 2 of the DCASE 2018 Audio Challenge. While it has become ubiquitous to utilize an ensemble of machine learning methods for classification tasks to obtain better predictive performance, the majority of ensemble methods combine predictions rather than learned features. We propose a single-model method that combines learned high-level features computed from log-scaled mel-spectrograms and raw audio data. These features are learned separately by two Convolutional Neural Networks, one for each input type, and then combined by densely connected layers within a single network. This relatively simple approach along with data augmentation ranks among the best two percent in the Freesound General-Purpose Audio Tagging Challenge on Kaggle.

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