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Spatio-Temporal Pyramid Graph Convolutions for Human Action Recognition and Postural Assessment

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 Added by Behnoosh Parsa
 Publication date 2019
and research's language is English




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Recognition of human actions and associated interactions with objects and the environment is an important problem in computer vision due to its potential applications in a variety of domains. The most versatile methods can generalize to various environments and deal with cluttered backgrounds, occlusions, and viewpoint variations. Among them, methods based on graph convolutional networks that extract features from the skeleton have demonstrated promising performance. In this paper, we propose a novel Spatio-Temporal Pyramid Graph Convolutional Network (ST-PGN) for online action recognition for ergonomic risk assessment that enables the use of features from all levels of the skeleton feature hierarchy. The proposed algorithm outperforms state-of-art action recognition algorithms tested on two public benchmark datasets typically used for postural assessment (TUM and UW-IOM). We also introduce a pipeline to enhance postural assessment methods with online action recognition techniques. Finally, the proposed algorithm is integrated with a traditional ergonomic risk index (REBA) to demonstrate the potential value for assessment of musculoskeletal disorders in occupational safety.



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We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data from a sub-sequence. A specific joint ordering, which respects the topology of the human body, ensures that different convolutional layers correspond to meaningful levels of abstraction. The raw RGB stream is handled by a spatio-temporal soft-attention mechanism conditioned on features from the pose network. An LSTM network receives input from a set of image locations at each instant. A trainable glimpse sensor extracts features on a set of predefined locations specified by the pose stream, namely the 4 hands of the two people involved in the activity. Appearance features give important cues on hand motion and on objects held in each hand. We show that it is of high interest to shift the attention to different hands at different time steps depending on the activity itself. Finally a temporal attention mechanism learns how to fuse LSTM features over time. We evaluate the method on 3 datasets. State-of-the-art results are achieved on the largest dataset for human activity recognition, namely NTU-RGB+D, as well as on the SBU Kinect Interaction dataset. Performance close to state-of-the-art is achieved on the smaller MSR Daily Activity 3D dataset.
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural representation for different motion patterns, which has difficulty in capturing fine-grained action classes given limited training data. To address the aforementioned problems, we propose a novel multi-granular spatio-temporal graph network for skeleton-based action classification that jointly models the coarse- and fine-grained skeleton motion patterns. To this end, we develop a dual-head graph network consisting of two interleaved branches, which enables us to extract features at two spatio-temporal resolutions in an effective and efficient manner. Moreover, our network utilises a cross-head communication strategy to mutually enhance the representations of both heads. We conducted extensive experiments on three large-scale datasets, namely NTU RGB+D 60, NTU RGB+D 120, and Kinetics-Skeleton, and achieves the state-of-the-art performance on all the benchmarks, which validates the effectiveness of our method.
418 - Lili Meng , Bo Zhao , Bo Chang 2018
Inspired by the observation that humans are able to process videos efficiently by only paying attention where and when it is needed, we propose an interpretable and easy plug-in spatial-temporal attention mechanism for video action recognition. For spatial attention, we learn a saliency mask to allow the model to focus on the most salient parts of the feature maps. For temporal attention, we employ a convolutional LSTM based attention mechanism to identify the most relevant frames from an input video. Further, we propose a set of regularizers to ensure that our attention mechanism attends to coherent regions in space and time. Our model not only improves video action recognition accuracy, but also localizes discriminative regions both spatially and temporally, despite being trained in a weakly-supervised manner with only classification labels (no bounding box labels or time frame temporal labels). We evaluate our approach on several public video action recognition datasets with ablation studies. Furthermore, we quantitatively and qualitatively evaluate our models ability to localize discriminative regions spatially and critical frames temporally. Experimental results demonstrate the efficacy of our approach, showing superior or comparable accuracy with the state-of-the-art methods while increasing model interpretability.
260 - Yuke , Yang 2021
Human action recognition is a well-known computer vision and pattern recognition task of identifying which action a man is actually doing. Extracting the keypoint information of a single human with both spatial and temporal features of action sequences plays an essential role to accomplish the task.In this paper, we propose a human action system for Red-Green-Blue(RGB) input video with our own designed module. Based on the efficient Gated Recurrent Unit(GRU) for spatio-temporal feature extraction, we add another sampling module and normalization module to improve the performance of the model in order to recognize the human actions. Furthermore, we build a novel dataset with a similar background and discriminative actions for both human keypoint prediction and behavior recognition. To get a better result, we retrain the pose model with our new dataset to get better performance. Experimental results demonstrate the effectiveness of the proposed model on our own human behavior recognition dataset and some public datasets.
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to model graph data. The topology of the adjacency graph is a key factor for modeling the correlations of the input skeletons. Thus, previous methods mainly focus on the design/learning of the graph topology. But once the topology is learned, only a single-scale feature and one transformation exist in each layer of the networks. Many insights, such as multi-scale information and multiple sets of transformations, that have been proven to be very effective in convolutional neural networks (CNNs), have not been investigated in GCNs. The reason is that, due to the gap between graph-structured skeleton data and conventional image/video data, it is very challenging to embed these insights into GCNs. To overcome this gap, we reinvent the split-transform-merge strategy in GCNs for skeleton sequence processing. Specifically, we design a simple and highly modularized graph convolutional network architecture for skeleton-based action recognition. Our network is constructed by repeating a building block that aggregates multi-granularity information from both the spatial and temporal paths. Extensive experiments demonstrate that our network outperforms state-of-the-art methods by a significant margin with only 1/5 of the parameters and 1/10 of the FLOPs. Code is available at https://github.com/yellowtownhz/STIGCN.

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