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BADGER: Learning to (Learn [Learning Algorithms] through Multi-Agent Communication)

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 Added by Jan Feyereisl
 Publication date 2019
and research's language is English




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In this work, we propose a novel memory-based multi-agent meta-learning architecture and learning procedure that allows for learning of a shared communication policy that enables the emergence of rapid adaptation to new and unseen environments by learning to learn learning algorithms through communication. Behavior, adaptation and learning to adapt emerges from the interactions of homogeneous experts inside a single agent. The proposed architecture should allow for generalization beyond the level seen in existing methods, in part due to the use of a single policy shared by all experts within the agent as well as the inherent modularity of Badger.



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We discuss the problem of learning collaborative behaviour through communication in multi-agent systems using deep reinforcement learning. A connectivity-driven communication (CDC) algorithm is proposed to address three key aspects: what agents to involve in the communication, what information content to share, and how often to share it. The multi-agent system is modelled as a weighted graph with nodes representing agents. The unknown edge weights reflect the degree of communication between pairs of agents, which depends on a diffusion process on the graph - the heat kernel. An optimal communication strategy, tightly coupled with overall graph topology, is learned end-to-end concurrently with the agents policy so as to maximise future expected returns. Empirical results show that CDC is capable of superior performance over alternative algorithms for a range of cooperative navigation tasks, and that the learned graph structures can be interpretable.
The ability of modeling the other agents, such as understanding their intentions and skills, is essential to an agents interactions with other agents. Conventional agent modeling relies on passive observation from demonstrations. In this work, we propose an interactive agent modeling scheme enabled by encouraging an agent to learn to probe. In particular, the probing agent (i.e. a learner) learns to interact with the environment and with a target agent (i.e., a demonstrator) to maximize the change in the observed behaviors of that agent. Through probing, rich behaviors can be observed and are used for enhancing the agent modeling to learn a more accurate mind model of the target agent. Our framework consists of two learning processes: i) imitation learning for an approximated agent model and ii) pure curiosity-driven reinforcement learning for an efficient probing policy to discover new behaviors that otherwise can not be observed. We have validated our approach in four different tasks. The experimental results suggest that the agent model learned by our approach i) generalizes better in novel scenarios than the ones learned by passive observation, random probing, and other curiosity-driven approaches do, and ii) can be used for enhancing performance in multiple applications including distilling optimal planning to a policy net, collaboration, and competition. A video demo is available at https://www.dropbox.com/s/8mz6rd3349tso67/Probing_Demo.mov?dl=0
In reinforcement learning, agents learn by performing actions and observing their outcomes. Sometimes, it is desirable for a human operator to textit{interrupt} an agent in order to prevent dangerous situations from happening. Yet, as part of their learning process, agents may link these interruptions, that impact their reward, to specific states and deliberately avoid them. The situation is particularly challenging in a multi-agent context because agents might not only learn from their own past interruptions, but also from those of other agents. Orseau and Armstrong defined emph{safe interruptibility} for one learner, but their work does not naturally extend to multi-agent systems. This paper introduces textit{dynamic safe interruptibility}, an alternative definition more suited to decentralized learning problems, and studies this notion in two learning frameworks: textit{joint action learners} and textit{independent learners}. We give realistic sufficient conditions on the learning algorithm to enable dynamic safe interruptibility in the case of joint action learners, yet show that these conditions are not sufficient for independent learners. We show however that if agents can detect interruptions, it is possible to prune the observations to ensure dynamic safe interruptibility even for independent learners.
380 - Tianmin Shu , Yuandong Tian 2018
Most of the prior work on multi-agent reinforcement learning (MARL) achieves optimal collaboration by directly controlling the agents to maximize a common reward. In this paper, we aim to address this from a different angle. In particular, we consider scenarios where there are self-interested agents (i.e., worker agents) which have their own minds (preferences, intentions, skills, etc.) and can not be dictated to perform tasks they do not wish to do. For achieving optimal coordination among these agents, we train a super agent (i.e., the manager) to manage them by first inferring their minds based on both current and past observations and then initiating contracts to assign suitable tasks to workers and promise to reward them with corresponding bonuses so that they will agree to work together. The objective of the manager is maximizing the overall productivity as well as minimizing payments made to the workers for ad-hoc worker teaming. To train the manager, we propose Mind-aware Multi-agent Management Reinforcement Learning (M^3RL), which consists of agent modeling and policy learning. We have evaluated our approach in two environments, Resource Collection and Crafting, to simulate multi-agent management problems with various task settings and multiple designs for the worker agents. The experimental results have validated the effectiveness of our approach in modeling worker agents minds online, and in achieving optimal ad-hoc teaming with good generalization and fast adaptation.
We propose ScheduleNet, a RL-based real-time scheduler, that can solve various types of multi-agent scheduling problems. We formulate these problems as a semi-MDP with episodic reward (makespan) and learn ScheduleNet, a decentralized decision-making policy that can effectively coordinate multiple agents to complete tasks. The decision making procedure of ScheduleNet includes: (1) representing the state of a scheduling problem with the agent-task graph, (2) extracting node embeddings for agent and tasks nodes, the important relational information among agents and tasks, by employing the type-aware graph attention (TGA), and (3) computing the assignment probability with the computed node embeddings. We validate the effectiveness of ScheduleNet as a general learning-based scheduler for solving various types of multi-agent scheduling tasks, including multiple salesman traveling problem (mTSP) and job shop scheduling problem (JSP).

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