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Scalable methods for computing state similarity in deterministic Markov Decision Processes

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 Added by Pablo Samuel Castro
 Publication date 2019
and research's language is English




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We present new algorithms for computing and approximating bisimulation metrics in Markov Decision Processes (MDPs). Bisimulation metrics are an elegant formalism that capture behavioral equivalence between states and provide strong theoretical guarantees on differences in optimal behaviour. Unfortunately, their computation is expensive and requires a tabular representation of the states, which has thus far rendered them impractical for large problems. In this paper we present a new version of the metric that is tied to a behavior policy in an MDP, along with an analysis of its theoretical properties. We then present two new algorithms for approximating bisimulation metrics in large, deterministic MDPs. The first does so via sampling and is guaranteed to converge to the true metric. The second is a differentiable loss which allows us to learn an approximation even for continuous state MDPs, which prior to this work had not been possible.



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We present a new behavioural distance over the state space of a Markov decision process, and demonstrate the use of this distance as an effective means of shaping the learnt representations of deep reinforcement learning agents. While existing notions of state similarity are typically difficult to learn at scale due to high computational cost and lack of sample-based algorithms, our newly-proposed distance addresses both of these issues. In addition to providing detailed theoretical analysis, we provide empirical evidence that learning this distance alongside the value function yields structured and informative representations, including strong results on the Arcade Learning Environment benchmark.
114 - Francis Bach 2019
We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due to the max-plus algebra structure. For example, when considering a fixed (non adaptive) finite basis, the computational complexity of approximating the optimal value function is not directly related to the number of states, but to notions of covering numbers of the state space. In order to break the curse of dimensionality in factored state-spaces, we consider adaptive basis that can adapt to particular problems leading to an algorithm similar to matching pursuit from signal processing. They currently come with no theoretical guarantees but work empirically well on simple deterministic MDPs derived from low-dimensional continuous control problems. We focus primarily on deterministic MDPs but note that the framework can be applied to all MDPs by considering measure-based formulations.
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Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in adaptive algorithms for adversarial multi-armed bandits and improves the regret to $mathcal{O}(sqrt{T})$, albeit with a stronger ergodic assumption. This result significantly improves over the $mathcal{O}(T^{3/4})$ regret achieved by the only existing model-free algorithm by Abbasi-Yadkori et al. (2019a) for ergodic MDPs in the infinite-horizon average-reward setting.

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