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GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion

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 Added by Duc Nguyen
 Publication date 2019
and research's language is English




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In this paper, we present a novel deep method to reconstruct a point cloud of an object from a single still image. Prior arts in the field struggle to reconstruct an accurate and scalable 3D model due to either the inefficient and expensive 3D representations, the dependency between the output and number of model parameters or the lack of a suitable computing operation. We propose to overcome these by deforming a random point cloud to the object shape through two steps: feature blending and deformation. In the first step, the global and point-specific shape features extracted from a 2D object image are blended with the encoded feature of a randomly generated point cloud, and then this mixture is sent to the deformation step to produce the final representative point set of the object. In the deformation process, we introduce a new layer termed as GraphX that considers the inter-relationship between points like common graph convolutions but operates on unordered sets. Moreover, with a simple trick, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments verify that we outperform existing models and halve the state-of-the-art distance score in single image 3D reconstruction.

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We propose an approach to instance segmentation from 3D point clouds based on dynamic convolution. This enables it to adapt, at inference, to varying feature and object scales. Doing so avoids some pitfalls of bottom up approaches, including a dependence on hyper-parameter tuning and heuristic post-processing pipelines to compensate for the inevitable variability in object sizes, even within a single scene. The representation capability of the network is greatly improved by gathering homogeneous points that have identical semantic categories and close votes for the geometric centroids. Instances are then decoded via several simple convolution layers, where the parameters are generated conditioned on the input. The proposed approach is proposal-free, and instead exploits a convolution process that adapts to the spatial and semantic characteristics of each instance. A light-weight transformer, built on the bottleneck layer, allows the model to capture long-range dependencies, with limited computational overhead. The result is a simple, efficient, and robust approach that yields strong performance on various datasets: ScanNetV2, S3DIS, and PartNet. The consistent improvements on both voxel- and point-based architectures imply the effectiveness of the proposed method. Code is available at: https://git.io/DyCo3D
Convolution on 3D point clouds that generalized from 2D grid-like domains is widely researched yet far from perfect. The standard convolution characterises feature correspondences indistinguishably among 3D points, presenting an intrinsic limitation of poor distinctive feature learning. In this paper, we propose Adaptive Graph Convolution (AdaptConv) which generates adaptive kernels for points according to their dynamically learned features. Compared with using a fixed/isotropic kernel, AdaptConv improves the flexibility of point cloud convolutions, effectively and precisely capturing the diverse relations between points from different semantic parts. Unlike popular attentional weight schemes, the proposed AdaptConv implements the adaptiveness inside the convolution operation instead of simply assigning different weights to the neighboring points. Extensive qualitative and quantitative evaluations show that our method outperforms state-of-the-art point cloud classification and segmentation approaches on several benchmark datasets. Our code is available at https://github.com/hrzhou2/AdaptConv-master.
Exploiting convolutional neural networks for point cloud processing is quite challenging, due to the inherent irregular distribution and discrete shape representation of point clouds. To address these problems, many handcrafted convolution variants have sprung up in recent years. Though with elaborate design, these variants could be far from optimal in sufficiently capturing diverse shapes formed by discrete points. In this paper, we propose PointSeaConv, i.e., a novel differential convolution search paradigm on point clouds. It can work in a purely data-driven manner and thus is capable of auto-creating a group of suitable convolutions for geometric shape modeling. We also propose a joint optimization framework for simultaneous search of internal convolution and external architecture, and introduce epsilon-greedy algorithm to alleviate the effect of discretization error. As a result, PointSeaNet, a deep network that is sufficient to capture geometric shapes at both convolution level and architecture level, can be searched out for point cloud processing. Extensive experiments strongly evidence that our proposed PointSeaNet surpasses current handcrafted deep models on challenging benchmarks across multiple tasks with remarkable margins.
3D point-clouds and 2D images are different visual representations of the physical world. While human vision can understand both representations, computer vision models designed for 2D image and 3D point-cloud understanding are quite different. Our paper investigates the potential for transferability between these two representations by empirically investigating whether this approach works, what factors affect the transfer performance, and how to make it work even better. We discovered that we can indeed use the same neural net model architectures to understand both images and point-clouds. Moreover, we can transfer pretrained weights from image models to point-cloud models with minimal effort. Specifically, based on a 2D ConvNet pretrained on an image dataset, we can transfer the image model to a point-cloud model by textit{inflating} 2D convolutional filters to 3D then finetuning its input, output, and optionally normalization layers. The transferred model can achieve competitive performance on 3D point-cloud classification, indoor and driving scene segmentation, even beating a wide range of point-cloud models that adopt task-specific architectures and use a variety of tricks.
LiDAR point-cloud segmentation is an important problem for many applications. For large-scale point cloud segmentation, the textit{de facto} method is to project a 3D point cloud to get a 2D LiDAR image and use convolutions to process it. Despite the similarity between regular RGB and LiDAR images, we discover that the feature distribution of LiDAR images changes drastically at different image locations. Using standard convolutions to process such LiDAR images is problematic, as convolution filters pick up local features that are only active in specific regions in the image. As a result, the capacity of the network is under-utilized and the segmentation performance decreases. To fix this, we propose Spatially-Adaptive Convolution (SAC) to adopt different filters for different locations according to the input image. SAC can be computed efficiently since it can be implemented as a series of element-wise multiplications, im2col, and standard convolution. It is a general framework such that several previous methods can be seen as special cases of SAC. Using SAC, we build SqueezeSegV3 for LiDAR point-cloud segmentation and outperform all previous published methods by at least 3.7% mIoU on the SemanticKITTI benchmark with comparable inference speed.

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