No Arabic abstract
Most of the existing question answering models can be largely compiled into two categories: i) open domain question answering models that answer generic questions and use large-scale knowledge base along with the targeted web-corpus retrieval and ii) closed domain question answering models that address focused questioning area and use complex deep learning models. Both the above models derive answers through textual comprehension methods. Due to their inability to capture the pedagogical meaning of textual content, these models are not appropriately suited to the educational field for pedagogy. In this paper, we propose an on-the-fly conceptual network model that incorporates educational semantics. The proposed model preserves correlations between conceptual entities by applying intelligent indexing algorithms on the concept network so as to improve answer generation. This model can be utilized for building interactive conversational agents for aiding classroom learning.
Knowledge Graph Question Answering (KGQA) systems are based on machine learning algorithms, requiring thousands of question-answer pairs as training examples or natural language processing pipelines that need module fine-tuning. In this paper, we present a novel QA approach, dubbed TeBaQA. Our approach learns to answer questions based on graph isomorphisms from basic graph patterns of SPARQL queries. Learning basic graph patterns is efficient due to the small number of possible patterns. This novel paradigm reduces the amount of training data necessary to achieve state-of-the-art performance. TeBaQA also speeds up the domain adaption process by transforming the QA system development task into a much smaller and easier data compilation task. In our evaluation, TeBaQA achieves state-of-the-art performance on QALD-8 and delivers comparable results on QALD-9 and LC-QuAD v1. Additionally, we performed a fine-grained evaluation on complex queries that deal with aggregation and superlative questions as well as an ablation study, highlighting future research challenges.
It is essential for dialogue-based spatial reasoning systems to maintain memory of historical states of the world. In addition to conveying that the dialogue agent is mentally present and engaged with the task, referring to historical states may be crucial for enabling collaborative planning (e.g., for planning to return to a previous state, or diagnosing a past misstep). In this paper, we approach the problem of spatial memory in a multi-modal spoken dialogue system capable of answering questions about interaction history in a physical blocks world setting. This work builds upon a full spatial question-answering pipeline consisting of a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modelling. The contributions of this work include a symbolic dialogue context registering knowledge about discourse history and changes in the world, as well as a natural language understanding module capable of interpreting free-form historical questions and querying the dialogue context to form an answer.
Questions that require counting a variety of objects in images remain a major challenge in visual question answering (VQA). The most common approaches to VQA involve either classifying answers based on fixed length representations of both the image and question or summing fractional counts estimated from each section of the image. In contrast, we treat counting as a sequential decision process and force our model to make discrete choices of what to count. Specifically, the model sequentially selects from detected objects and learns interactions between objects that influence subsequent selections. A distinction of our approach is its intuitive and interpretable output, as discrete counts are automatically grounded in the image. Furthermore, our method outperforms the state of the art architecture for VQA on multiple metrics that evaluate counting.
The blocks world is a classic toy domain that has long been used to build and test spatial reasoning systems. Despite its relative simplicity, tackling this domain in its full complexity requires the agent to exhibit a rich set of functional capabilities, ranging from vision to natural language understanding. There is currently a resurgence of interest in solving problems in such limited domains using modern techniques. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialog manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline.
We introduce a new dataset for Question Rewriting in Conversational Context (QReCC), which contains 14K conversations with 80K question-answer pairs. The task in QReCC is to find answers to conversational questions within a collection of 10M web pages (split into 54M passages). Answers to questions in the same conversation may be distributed across several web pages. QReCC provides annotations that allow us to train and evaluate individual subtasks of question rewriting, passage retrieval and reading comprehension required for the end-to-end conversational question answering (QA) task. We report the effectiveness of a strong baseline approach that combines the state-of-the-art model for question rewriting, and competitive models for open-domain QA. Our results set the first baseline for the QReCC dataset with F1 of 19.10, compared to the human upper bound of 75.45, indicating the difficulty of the setup and a large room for improvement.