No Arabic abstract
Building models from data is an integral part of the majority of data science workflows. While data scientists are often forced to spend the majority of the time available for a given project on data cleaning and exploratory analysis, the time available to practitioners to build actual models from data is often rather short due to time constraints for a given project. AutoML systems are currently rising in popularity, as they can build powerful models without human oversight. In this position paper, we aim to discuss the impact of the rising popularity of such systems and how a user-centered interface for such systems could look like. More importantly, we also want to point out features that are currently missing in those systems and start to explore better usability of such systems from a data-scientists perspective.
Data science (DS) projects often follow a lifecycle that consists of laborious tasks for data scientists and domain experts (e.g., data exploration, model training, etc.). Only till recently, machine learning(ML) researchers have developed promising automation techniques to aid data workers in these tasks. This paper introduces AutoDS, an automated machine learning (AutoML) system that aims to leverage the latest ML automation techniques to support data science projects. Data workers only need to upload their dataset, then the system can automatically suggest ML configurations, preprocess data, select algorithm, and train the model. These suggestions are presented to the user via a web-based graphical user interface and a notebook-based programming user interface. We studied AutoDS with 30 professional data scientists, where one group used AutoDS, and the other did not, to complete a data science project. As expected, AutoDS improves productivity; Yet surprisingly, we find that the models produced by the AutoDS group have higher quality and less errors, but lower human confidence scores. We reflect on the findings by presenting design implications for incorporating automation techniques into human work in the data science lifecycle.
The use of Automated Machine Learning (AutoML) systems are highly open-ended and exploratory. While rigorously evaluating how end-users interact with AutoML is crucial, establishing a robust evaluation methodology for such exploratory systems is challenging. First, AutoML is complex, including multiple sub-components that support a variety of sub-tasks for synthesizing ML pipelines, such as data preparation, problem specification, and model generation, making it difficult to yield insights that tell us which components were successful or not. Second, because the usage pattern of AutoML is highly exploratory, it is not possible to rely solely on widely used task efficiency and effectiveness metrics as success metrics. To tackle the challenges in evaluation, we propose an evaluation methodology that (1) guides AutoML builders to divide their AutoML system into multiple sub-system components, and (2) helps them reason about each component through visualization of end-users behavioral patterns and attitudinal data. We conducted a study to understand when, how, why, and applying our methodology can help builders to better understand their systems and end-users. We recruited 3 teams of professional AutoML builders. The teams prepared their own systems and let 41 end-users use the systems. Using our methodology, we visualized end-users behavioral and attitudinal data and distributed the results to the teams. We analyzed the results in two directions: what types of novel insights the AutoML builders learned from end-users, and (2) how the evaluation methodology helped the builders to understand workflows and the effectiveness of their systems. Our findings suggest new insights explaining future design opportunities in the AutoML domain as well as how using our methodology helped the builders to determine insights and let them draw concrete directions for improving their systems.
We argue that a key challenge in enabling usable and useful interactive task learning for intelligent agents is to facilitate effective Human-AI collaboration. We reflect on our past 5 years of efforts on designing, developing and studying the SUGILITE system, discuss the issues on incorporating recent advances in AI with HCI principles in mixed-initiative interactions and multi-modal interactions, and summarize the lessons we learned. Lastly, we identify several challenges and opportunities, and describe our ongoing work
Machine learning (ML) is increasingly being used in image retrieval systems for medical decision making. One application of ML is to retrieve visually similar medical images from past patients (e.g. tissue from biopsies) to reference when making a medical decision with a new patient. However, no algorithm can perfectly capture an experts ideal notion of similarity for every case: an image that is algorithmically determined to be similar may not be medically relevant to a doctors specific diagnostic needs. In this paper, we identified the needs of pathologists when searching for similar images retrieved using a deep learning algorithm, and developed tools that empower users to cope with the search algorithm on-the-fly, communicating what types of similarity are most important at different moments in time. In two evaluations with pathologists, we found that these refinement tools increased the diagnostic utility of images found and increased user trust in the algorithm. The tools were preferred over a traditional interface, without a loss in diagnostic accuracy. We also observed that users adopted new strategies when using refinement tools, re-purposing them to test and understand the underlying algorithm and to disambiguate ML errors from their own errors. Taken together, these findings inform future human-ML collaborative systems for expert decision-making.
Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications. A keychallenge in the design of these applications is to define the socialbehavior of the agent, which requires extensive content creation.In this research, we explore how we can leverage current state-of-the-art tools to make inferences about the emotional state ofa character in a story as events unfold, in a coherent way. Wepropose a character role-labelling approach to emotion tracking thataccounts for the semantics of emotions. We show that by identifyingactors and objects of events and considering the emotional stateof the characters, we can achieve better performance in this task,when compared to end-to-end approaches.