No Arabic abstract
Traditional gaze estimation methods typically require explicit user calibration to achieve high accuracy. This process is cumbersome and recalibration is often required when there are changes in factors such as illumination and pose. To address this challenge, we introduce SalGaze, a framework that utilizes saliency information in the visual content to transparently adapt the gaze estimation algorithm to the user without explicit user calibration. We design an algorithm to transform a saliency map into a differentiable loss map that can be used for the optimization of CNN-based models. SalGaze is also able to greatly augment standard point calibration data with implicit video saliency calibration data using a unified framework. We show accuracy improvements over 24% using our technique on existing methods.
Existing state-of-the-art saliency detection methods heavily rely on CNN-based architectures. Alternatively, we rethink this task from a convolution-free sequence-to-sequence perspective and predict saliency by modeling long-range dependencies, which can not be achieved by convolution. Specifically, we develop a novel unified model based on a pure transformer, namely, Visual Saliency Transformer (VST), for both RGB and RGB-D salient object detection (SOD). It takes image patches as inputs and leverages the transformer to propagate global contexts among image patches. Unlike conventional architectures used in Vision Transformer (ViT), we leverage multi-level token fusion and propose a new token upsampling method under the transformer framework to get high-resolution detection results. We also develop a token-based multi-task decoder to simultaneously perform saliency and boundary detection by introducing task-related tokens and a novel patch-task-attention mechanism. Experimental results show that our model outperforms existing methods on both RGB and RGB-D SOD benchmark datasets. Most importantly, our whole framework not only provides a new perspective for the SOD field but also shows a new paradigm for transformer-based dense prediction models. Code is available at https://github.com/nnizhang/VST.
Estimating human gaze from natural eye images only is a challenging task. Gaze direction can be defined by the pupil- and the eyeball center where the latter is unobservable in 2D images. Hence, achieving highly accurate gaze estimates is an ill-posed problem. In this paper, we introduce a novel deep neural network architecture specifically designed for the task of gaze estimation from single eye input. Instead of directly regressing two angles for the pitch and yaw of the eyeball, we regress to an intermediate pictorial representation which in turn simplifies the task of 3D gaze direction estimation. Our quantitative and qualitative results show that our approach achieves higher accuracies than the state-of-the-art and is robust to variation in gaze, head pose and image quality.
A drivers gaze is critical for determining their attention, state, situational awareness, and readiness to take over control from partially automated vehicles. Estimating the gaze direction is the most obvious way to gauge a drivers state under ideal conditions when limited to using non-intrusive imaging sensors. Unfortunately, the vehicular environment introduces a variety of challenges that are usually unaccounted for - harsh illumination, nighttime conditions, and reflective eyeglasses. Relying on head pose alone under such conditions can prove to be unreliable and erroneous. In this study, we offer solutions to address these problems encountered in the real world. To solve issues with lighting, we demonstrate that using an infrared camera with suitable equalization and normalization suffices. To handle eyeglasses and their corresponding artifacts, we adopt image-to-image translation using generative adversarial networks to pre-process images prior to gaze estimation. Our proposed Gaze Preserving CycleGAN (GPCycleGAN) is trained to preserve the drivers gaze while removing potential eyeglasses from face images. GPCycleGAN is based on the well-known CycleGAN approach - with the addition of a gaze classifier and a gaze consistency loss for additional supervision. Our approach exhibits improved performance, interpretability, robustness and superior qualitative results on challenging real-world datasets.
Deep-learning-based algorithms have led to impressive results in visual-saliency prediction, but the impact of noise in training gaze data has been largely overlooked. This issue is especially relevant for videos, where the gaze data tends to be incomplete, and thus noisier, compared to images. Therefore, we propose a noise-aware training (NAT) paradigm for visual-saliency prediction that quantifies the uncertainty arising from gaze data incompleteness and inaccuracy, and accounts for it in training. We demonstrate the advantage of NAT independently of the adopted model architecture, loss function, or training dataset. Given its robustness to the noise in incomplete training datasets, NAT ushers in the possibility of designing gaze datasets with fewer human subjects. We also introduce the first dataset that offers a video-game context for video-saliency research, with rich temporal semantics, and multiple gaze attractors per frame.
A saliency guided hierarchical visual tracking (SHT) algorithm containing global and local search phases is proposed in this paper. In global search, a top-down saliency model is novelly developed to handle abrupt motion and appearance variation problems. Nineteen feature maps are extracted first and combined with online learnt weights to produce the final saliency map and estimated target locations. After the evaluation of integration mechanism, the optimum candidate patch is passed to the local search. In local search, a superpixel based HSV histogram matching is performed jointly with an L2-RLS tracker to take both color distribution and holistic appearance feature of the object into consideration. Furthermore, a linear refinement search process with fast iterative solver is implemented to attenuate the possible negative influence of dominant particles. Both qualitative and quantitative experiments are conducted on a series of challenging image sequences. The superior performance of the proposed method over other state-of-the-art algorithms is demonstrated by comparative study.