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Reinforcement Learning for Robotic Manipulation using Simulated Locomotion Demonstrations

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 Added by Ozsel Kilinc
 Publication date 2019
and research's language is English




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Learning robotic manipulation through reinforcement learning (RL) using only sparse reward signals is still considered a largely unsolved problem. Leveraging human demonstrations can make the learning process more sample efficient, but obtaining high-quality demonstrations can be costly or unfeasible. In this paper we propose a novel approach that introduces object-level demonstrations, i.e. examples of where the objects should be at any state. These demonstrations are generated automatically through RL hence require no expert knowledge. We observe that, during a manipulation task, an object is moved from an initial to a final position. When seen from the point of view of the object being manipulated, this induces a locomotion task that can be decoupled from the manipulation task and learnt through a physically-realistic simulator. The resulting object-level trajectories, called simulated locomotion demonstrations (SLDs), are then leveraged to define auxiliary rewards that are used to learn the manipulation policy. The proposed approach has been evaluated on 13 tasks of increasing complexity, and has been demonstrated to achieve higher success rate and faster learning rates compared to alternative algorithms. SLDs are especially beneficial for tasks like multi-object stacking and non-rigid object manipulation.



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Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world robotic tasks. In this paper, we study how maximum entropy policies trained using soft Q-learning can be applied to real-world robotic manipulation. The application of this method to real-world manipulation is facilitated by two important features of soft Q-learning. First, soft Q-learning can learn multimodal exploration strategies by learning policies represented by expressive energy-based models. Second, we show that policies learned with soft Q-learning can be composed to create new policies, and that the optimality of the resulting policy can be bounded in terms of the divergence between the composed policies. This compositionality provides an especially valuable tool for real-world manipulation, where constructing new policies by composing existing skills can provide a large gain in efficiency over training from scratch. Our experimental evaluation demonstrates that soft Q-learning is substantially more sample efficient than prior model-free deep reinforcement learning methods, and that compositionality can be performed for both simulated and real-world tasks.
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