Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that decides how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy second-order gradients during meta-training that greatly increase its sample efficiency.
Reinforcement learning systems require good representations to work well. For decades practical success in reinforcement learning was limited to small domains. Deep reinforcement learning systems, on the other hand, are scalable, not dependent on domain specific prior knowledge and have been successfully used to play Atari, in 3D navigation from pixels, and to control high degree of freedom robots. Unfortunately, the performance of deep reinforcement learning systems is sensitive to hyper-parameter settings and architecture choices. Even well tuned systems exhibit significant instability both within a trial and across experiment replications. In practice, significant expertise and trial and error are usually required to achieve good performance. One potential source of the problem is known as catastrophic interference: when later training decreases performance by overriding previous learning. Interestingly, the powerful generalization that makes Neural Networks (NN) so effective in batch supervised learning might explain the challenges when applying them in reinforcement learning tasks. In this paper, we explore how online NN training and interference interact in reinforcement learning. We find that simply re-mapping the input observations to a high-dimensional space improves learning speed and parameter sensitivity. We also show this preprocessing reduces interference in prediction tasks. More practically, we provide a simple approach to NN training that is easy to implement, and requires little additional computation. We demonstrate that our approach improves performance in both prediction and control with an extensive batch of experiments in classic control domains.
Deep reinforcement learning (RL) agents trained in a limited set of environments tend to suffer overfitting and fail to generalize to unseen testing environments. To improve their generalizability, data augmentation approaches (e.g. cutout and random convolution) are previously explored to increase the data diversity. However, we find these approaches only locally perturb the observations regardless of the training environments, showing limited effectiveness on enhancing the data diversity and the generalization performance. In this work, we introduce a simple approach, named mixreg, which trains agents on a mixture of observations from different training environments and imposes linearity constraints on the observation interpolations and the supervision (e.g. associated reward) interpolations. Mixreg increases the data diversity more effectively and helps learn smoother policies. We verify its effectiveness on improving generalization by conducting extensive experiments on the large-scale Procgen benchmark. Results show mixreg outperforms the well-established baselines on unseen testing environments by a large margin. Mixreg is simple, effective and general. It can be applied to both policy-based and value-based RL algorithms. Code is available at https://github.com/kaixin96/mixreg .
Many concepts have been proposed for meta learning with neural networks (NNs), e.g., NNs that learn to control fast weights, hyper networks, learned learning rules, and meta recurrent NNs. Our Variable Shared Meta Learning (VS-ML) unifies the above and demonstrates that simple weight-sharing and sparsity in an NN is sufficient to express powerful learning algorithms (LAs) in a reusable fashion. A simple implementation of VS-ML called VS-ML RNN allows for implementing the backpropagation LA solely by running an RNN in forward-mode. It can even meta-learn new LAs that improve upon backpropagation and generalize to datasets outside of the meta training distribution without explicit gradient calculation. Introspection reveals that our meta-learned LAs learn qualitatively different from gradient descent through fast association.
Meta-learning has proven to be a powerful paradigm for transferring the knowledge from previous tasks to facilitate the learning of a novel task. Current dominant algorithms train a well-generalized model initialization which is adapted to each task via the support set. The crux lies in optimizing the generalization capability of the initialization, which is measured by the performance of the adapted model on the query set of each task. Unfortunately, this generalization measure, evidenced by empirical results, pushes the initialization to overfit the meta-training tasks, which significantly impairs the generalization and adaptation to novel tasks. To address this issue, we actively augment a meta-training task with more data when evaluating the generalization. Concretely, we propose two task augmentation methods, including MetaMix and Channel Shuffle. MetaMix linearly combines features and labels of samples from both the support and query sets. For each class of samples, Channel Shuffle randomly replaces a subset of their channels with the corresponding ones from a different class. Theoretical studies show how task augmentation improves the generalization of meta-learning. Moreover, both MetaMix and Channel Shuffle outperform state-of-the-art results by a large margin across many datasets and are compatible with existing meta-learning algorithms.
Meta-reinforcement learning typically requires orders of magnitude more samples than single task reinforcement learning methods. This is because meta-training needs to deal with more diverse distributions and train extra components such as context encoders. To address this, we propose a novel self-supervised learning task, which we named Trajectory Contrastive Learning (TCL), to improve meta-training. TCL adopts contrastive learning and trains a context encoder to predict whether two transition windows are sampled from the same trajectory. TCL leverages the natural hierarchical structure of context-based meta-RL and makes minimal assumptions, allowing it to be generally applicable to context-based meta-RL algorithms. It accelerates the training of context encoders and improves meta-training overall. Experiments show that TCL performs better or comparably than a strong meta-RL baseline in most of the environments on both meta-RL MuJoCo (5 of 6) and Meta-World benchmarks (44 out of 50).
Louis Kirsch
,Sjoerd van Steenkiste
,Jurgen Schmidhuber
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(2019)
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"Improving Generalization in Meta Reinforcement Learning using Learned Objectives"
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Louis Kirsch
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