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Interactive Sketch & Fill: Multiclass Sketch-to-Image Translation

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 Added by Arnab Ghosh
 Publication date 2019
and research's language is English




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We propose an interactive GAN-based sketch-to-image translation method that helps novice users create images of simple objects. As the user starts to draw a sketch of a desired object type, the network interactively recommends plausible completions, and shows a corresponding synthesized image to the user. This enables a feedback loop, where the user can edit their sketch based on the networks recommendations, visualizing both the completed shape and final rendered image while they draw. In order to use a single trained model across a wide array of object classes, we introduce a gating-based approach for class conditioning, which allows us to generate distinct classes without feature mixing, from a single generator network. Video available at our website: https://arnabgho.github.io/iSketchNFill/.



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Imagining a colored realistic image from an arbitrarily drawn sketch is one of the human capabilities that we eager machines to mimic. Unlike previous methods that either requires the sketch-image pairs or utilize low-quantity detected edges as sketches, we study the exemplar-based sketch-to-image (s2i) synthesis task in a self-supervised learning manner, eliminating the necessity of the paired sketch data. To this end, we first propose an unsupervised method to efficiently synthesize line-sketches for general RGB-only datasets. With the synthetic paired-data, we then present a self-supervised Auto-Encoder (AE) to decouple the content/style features from sketches and RGB-images, and synthesize images that are both content-faithful to the sketches and style-consistent to the RGB-images. While prior works employ either the cycle-consistence loss or dedicated attentional modules to enforce the content/style fidelity, we show AEs superior performance with pure self-supervisions. To further improve the synthesis quality in high resolution, we also leverage an adversarial network to refine the details of synthetic images. Extensive experiments on 1024*1024 resolution demonstrate a new state-of-art-art performance of the proposed model on CelebA-HQ and Wiki-Art datasets. Moreover, with the proposed sketch generator, the model shows a promising performance on style mixing and style transfer, which require synthesized images to be both style-consistent and semantically meaningful. Our code is available on https://github.com/odegeasslbc/Self-Supervised-Sketch-to-Image-Synthesis-PyTorch, and please visit https://create.playform.io/my-projects?mode=sketch for an online demo of our model.
The outpainting results produced by existing approaches are often too random to meet users requirement. In this work, we take the image outpainting one step forward by allowing users to harvest personal custom outpainting results using sketches as the guidance. To this end, we propose an encoder-decoder based network to conduct sketch-guided outpainting, where two alignment modules are adopted to impose the generated content to be realistic and consistent with the provided sketches. First, we apply a holistic alignment module to make the synthesized part be similar to the real one from the global view. Second, we reversely produce the sketches from the synthesized part and encourage them be consistent with the ground-truth ones using a sketch alignment module. In this way, the learned generator will be imposed to pay more attention to fine details and be sensitive to the guiding sketches. To our knowledge, this work is the first attempt to explore the challenging yet meaningful conditional scenery image outpainting. We conduct extensive experiments on two collected benchmarks to qualitatively and quantitatively validate the effectiveness of our approach compared with the other state-of-the-art generative models.
Current supervised sketch-based image retrieval (SBIR) methods achieve excellent performance. However, the cost of data collection and labeling imposes an intractable barrier to practical deployment of real applications. In this paper, we present the first attempt at unsupervised SBIR to remove the labeling cost (category annotations and sketch-photo pairings) that is conventionally needed for training. Existing single-domain unsupervised representation learning methods perform poorly in this application, due to the unique cross-domain (sketch and photo) nature of the problem. We therefore introduce a novel framework that simultaneously performs unsupervised representation learning and sketch-photo domain alignment. Technically this is underpinned by exploiting joint distribution optimal transport (JDOT) to align data from different domains during representation learning, which we extend with trainable cluster prototypes and feature memory banks to further improve scalability and efficacy. Extensive experiments show that our framework achieves excellent performance in the new unsupervised setting, and performs comparably or better than state-of-the-art in the zero-shot setting.
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast, sketching is possibly the most universally accessible way to convey a visual concept. In this work, we present a method, GAN Sketching, for rewriting GANs with one or more sketches, to make GANs training easier for novice users. In particular, we change the weights of an original GAN model according to user sketches. We encourage the models output to match the user sketches through a cross-domain adversarial loss. Furthermore, we explore different regularization methods to preserve the original models diversity and image quality. Experiments have shown that our method can mold GANs to match shapes and poses specified by sketches while maintaining realism and diversity. Finally, we demonstrate a few applications of the resulting GAN, including latent space interpolation and image editing.
Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to capture complicated hair boundaries. Those solutions usually encode hair structures via orientation maps, which, however, are not very effective to encode complex structures. We observe that colored hair sketches already implicitly define target hair shapes as well as hair appearance and are more flexible to depict hair structures than orientation maps. Based on these observations, we present SketchHairSalon, a two-stage framework for generating realistic hair images directly from freehand sketches depicting desired hair structure and appearance. At the first stage, we train a network to predict a hair matte from an input hair sketch, with an optional set of non-hair strokes. At the second stage, another network is trained to synthesize the structure and appearance of hair images from the input sketch and the generated matte. To make the networks in the two stages aware of long-term dependency of strokes, we apply self-attention modules to them. To train these networks, we present a new dataset containing thousands of annotated hair sketch-image pairs and corresponding hair mattes. Two efficient methods for sketch completion are proposed to automatically complete repetitive braided parts and hair strokes, respectively, thus reducing the workload of users. Based on the trained networks and the two sketch completion strategies, we build an intuitive interface to allow even novice users to design visually pleasing hair images exhibiting various hair structures and appearance via freehand sketches. The qualitative and quantitative evaluations show the advantages of the proposed system over the existing or alternative solutions.

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