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Leveraging human Domain Knowledge to model an empirical Reward function for a Reinforcement Learning problem

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 Added by Dattaraj Rao
 Publication date 2019
and research's language is English
 Authors Dattaraj Rao




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Traditional Reinforcement Learning (RL) problems depend on an exhaustive simulation environment that models real-world physics of the problem and trains the RL agent by observing this environment. In this paper, we present a novel approach to creating an environment by modeling the reward function based on empirical rules extracted from human domain knowledge of the system under study. Using this empirical rewards function, we will build an environment and train the agent. We will first create an environment that emulates the effect of setting cabin temperature through thermostat. This is typically done in RL problems by creating an exhaustive model of the system with detailed thermodynamic study. Instead, we propose an empirical approach to model the reward function based on human domain knowledge. We will document some rules of thumb that we usually exercise as humans while setting thermostat temperature and try and model these into our reward function. This modeling of empirical human domain rules into a reward function for RL is the unique aspect of this paper. This is a continuous action space problem and using deep deterministic policy gradient (DDPG) method, we will solve for maximizing the reward function. We will create a policy network that predicts optimal temperature setpoint given external temperature and humidity.



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This paper aims to examine the potential of using the emerging deep reinforcement learning techniques in flight control. Instead of learning from scratch, we suggest to leverage domain knowledge available in learning to improve learning efficiency and generalisability. More specifically, the proposed approach fixes the autopilot structure as typical three-loop autopilot and deep reinforcement learning is utilised to learn the autopilot gains. To solve the flight control problem, we then formulate a Markovian decision process with a proper reward function that enable the application of reinforcement learning theory. Another type of domain knowledge is exploited for defining the reward function, by shaping reference inputs in consideration of important control objectives and using the shaped reference inputs in the reward function. The state-of-the-art deep deterministic policy gradient algorithm is utilised to learn an action policy that maps the observed states to the autopilot gains. Extensive empirical numerical simulations are performed to validate the proposed computational control algorithm.
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