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This paper studies three classes of cellular automata from a computational point of view: freezing cellular automata where the state of a cell can only decrease according to some order on states, cellular automata where each cell only makes a bounded number of state changes in any orbit, and finally cellular automata where each orbit converges to some fixed point. Many examples studied in the literature fit into these definitions, in particular the works on cristal growth started by S. Ulam in the 60s. The central question addressed here is how the computational power and computational hardness of basic properties is affected by the constraints of convergence, bounded number of change, or local decreasing of states in each cell. By studying various benchmark problems (short-term prediction, long term reachability, limits) and considering various complexity measures and scales (LOGSPACE vs. PTIME, communication complexity, Turing computability and arithmetical hierarchy) we give a rich and nuanced answer: the overall computational complexity of such cellular automata depends on the class considered (among the three above), the dimension, and the precise problem studied. In particular, we show that all settings can achieve universality in the sense of Blondel-Delvenne-Kr{u}rka, although short term predictability varies from NLOGSPACE to P-complete. Besides, the computability of limit configurations starting from computable initial configurations separates bounded-change from convergent cellular automata in dimension 1, but also dimension 1 versus higher dimensions for freezing cellular automata. Another surprising dimension-sensitive result obtained is that nilpotency becomes decidable in dimension 1 for all the three classes, while it stays undecidable even for freezing cellular automata in higher dimension.
This paper deals with the theory and application of 2-Dimensional, nine-neighborhood, null- boundary, uniform as well as hybrid Cellular Automata (2D CA) linear rules in image processing. These rules are classified into nine groups depending upon the number of neighboring cells influences the cell under consideration. All the Uniform rules have been found to be rendering multiple copies of a given image depending on the groups to which they belong where as Hybrid rules are also shown to be characterizing the phenomena of zooming in, zooming out, thickening and thinning of a given image. Further, using hybrid CA rules a new searching algorithm is developed called Sweepers algorithm which is found to be applicable to simulate many inter disciplinary research areas like migration of organisms towards a single point destination, Single Attractor and Multiple Attractor Cellular Automata Theory, Pattern Classification and Clustering Problem, Image compression, Encryption and Decryption problems, Density Classification problem etc.
Cellular Automata have been used since their introduction as a discrete tool of modelization. In many of the physical processes one may modelize thus (such as bootstrap percolation, forest fire or epidemic propagation models, life without death, etc), each local change is irreversible. The class of freezing Cellular Automata (FCA) captures this feature. In a freezing cellular automaton the states are ordered and the cells can only decrease their state according to this freezing-order. We investigate the dynamics of such systems through the questions of simulation and universality in this class: is there a Freezing Cellular Automaton (FCA) that is able to simulate any Freezing Cellular Automata, i.e. an intrinsically universal FCA? We show that the answer to that question is sensitive to both the number of changes cells are allowed to make, and geometric features of the space. In dimension 1, there is no universal FCA. In dimension 2, if either the number of changes is at least 2, or the neighborhood is Moore, then there are universal FCA. On the other hand, there is no universal FCA with one change and Von Neumann neighborhood. We also show that monotonicity of the local rule with respect to the freezing-order (a common feature of bootstrap percolation) is also an obstacle to universality.
In this paper we study the family of two-state Totalistic Freezing Cellular Automata (TFCA) defined over the triangular and square grids with von Neumann neighborhoods. We say that a Cellular Automaton is Freezing and Totalistic if the active cells remain unchanged, and the new value of an inactive cell depends only on the sum of its active neighbors. We classify all the Cellular Automata in the class of TFCA, grouping them in five different classes: the Trivial rules, Turing Universal rules,Algebraic rules, Topological rules and Fractal Growing rules. At the same time, we study in this family the Stability problem, consisting in deciding whether an inactive cell becomes active, given an initial configuration.We exploit the properties of the automata in each group to show that: - For Algebraic and Topological Rules the Stability problem is in $text{NC}$. - For Turing Universal rules the Stability problem is $text{P}$-Complete.
The complexity of cellular automata is traditionally measured by their computational capacity. However, it is difficult to choose a challenging set of computational tasks suitable for the parallel nature of such systems. We study the ability of automata to emulate one another, and we use this notion to define such a set of naturally emerging tasks. We present the results for elementary cellular automata, although the core ideas can be extended to other computational systems. We compute a graph showing which elementary cellular automata can be emulated by which and show that certain chaotic automata are the only ones that cannot emulate any automata non-trivially. Finally, we use the emulation notion to suggest a novel definition of chaos that we believe is suitable for discrete computational systems. We believe our work can help design parallel computational systems that are Turing-complete and also computationally efficient.
The notions of universality and completeness are central in the theories of computation and computational complexity. However, proving lower bounds and necessary conditions remains hard in most of the cases. In this article, we introduce necessary conditions for a cellular automaton to be universal, according to a precise notion of simulation, related both to the dynamics of cellular automata and to their computational power. This notion of simulation relies on simple operations of space-time rescaling and it is intrinsic to the model of cellular automata. Intrinsinc universality, the derived notion, is stronger than Turing universality, but more uniform, and easier to define and study. Our approach builds upon the notion of communication complexity, which was primarily designed to study parallel programs, and thus is, as we show in this article, particulary well suited to the study of cellular automata: it allowed to show, by studying natural problems on the dynamics of cellular automata, that several classes of cellular automata, as well as many natural (elementary) examples, could not be intrinsically universal.