Do you want to publish a course? Click here

Learning Vision-based Flight in Drone Swarms by Imitation

75   0   0.0 ( 0 )
 Added by Fabian Schilling
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Decentralized drone swarms deployed today either rely on sharing of positions among agents or detecting swarm members with the help of visual markers. This work proposes an entirely visual approach to coordinate markerless drone swarms based on imitation learning. Each agent is controlled by a small and efficient convolutional neural network that takes raw omnidirectional images as inputs and predicts 3D velocity commands that match those computed by a flocking algorithm. We start training in simulation and propose a simple yet effective unsupervised domain adaptation approach to transfer the learned controller to the real world. We further train the controller with data collected in our motion capture hall. We show that the convolutional neural network trained on the visual inputs of the drone can learn not only robust inter-agent collision avoidance but also cohesion of the swarm in a sample-efficient manner. The neural controller effectively learns to localize other agents in the visual input, which we show by visualizing the regions with the most influence on the motion of an agent. We remove the dependence on sharing positions among swarm members by taking only local visual information into account for control. Our work can therefore be seen as the first step towards a fully decentralized, vision-based swarm without the need for communication or visual markers.



rate research

Read More

Decentralized deployment of drone swarms usually relies on inter-agent communication or visual markers that are mounted on the vehicles to simplify their mutual detection. This letter proposes a vision-based detection and tracking algorithm that enables groups of drones to navigate without communication or visual markers. We employ a convolutional neural network to detect and localize nearby agents onboard the quadcopters in real-time. Rather than manually labeling a dataset, we automatically annotate images to train the neural network using background subtraction by systematically flying a quadcopter in front of a static camera. We use a multi-agent state tracker to estimate the relative positions and velocities of nearby agents, which are subsequently fed to a flocking algorithm for high-level control. The drones are equipped with multiple cameras to provide omnidirectional visual inputs. The camera setup ensures the safety of the flock by avoiding blind spots regardless of the agent configuration. We evaluate the approach with a group of three real quadcopters that are controlled using the proposed vision-based flocking algorithm. The results show that the drones can safely navigate in an outdoor environment despite substantial background clutter and difficult lighting conditions. The source code, image dataset, and trained detection model are available at https://github.com/lis-epfl/vswarm.
Humans learn to imitate by observing others. However, robot imitation learning generally requires expert demonstrations in the first-person view (FPV). Collecting such FPV videos for every robot could be very expensive. Third-person imitation learning (TPIL) is the concept of learning action policies by observing other agents in a third-person view (TPV), similar to what humans do. This ultimately allows utilizing human and robot demonstration videos in TPV from many different data sources, for the policy learning. In this paper, we present a TPIL approach for robot tasks with egomotion. Although many robot tasks with ground/aerial mobility often involve actions with camera egomotion, study on TPIL for such tasks has been limited. Here, FPV and TPV observations are visually very different; FPV shows egomotion while the agent appearance is only observable in TPV. To enable better state learning for TPIL, we propose our disentangled representation learning method. We use a dual auto-encoder structure plus representation permutation loss and time-contrastive loss to ensure the state and viewpoint representations are well disentangled. Our experiments show the effectiveness of our approach.
In essence, successful grasp boils down to correct responses to multiple contact events between fingertips and objects. In most scenarios, tactile sensing is adequate to distinguish contact events. Due to the nature of high dimensionality of tactile information, classifying spatiotemporal tactile signals using conventional model-based methods is difficult. In this work, we propose to predict and classify tactile signal using deep learning methods, seeking to enhance the adaptability of the robotic grasp system to external event changes that may lead to grasping failure. We develop a deep learning framework and collect 6650 tactile image sequences with a vision-based tactile sensor, and the neural network is integrated into a contact-event-based robotic grasping system. In grasping experiments, we achieved 52% increase in terms of object lifting success rate with contact detection, significantly higher robustness under unexpected loads with slip prediction compared with open-loop grasps, demonstrating that integration of the proposed framework into robotic grasping system substantially improves picking success rate and capability to withstand external disturbances.
We propose a vision-based architecture search algorithm for robot manipulation learning, which discovers interactions between low dimension action inputs and high dimensional visual inputs. Our approach automatically designs architectures while training on the task - discovering novel ways of combining and attending image feature representations with actions as well as features from previous layers. The obtained new architectures demonstrate better task success rates, in some cases with a large margin, compared to a recent high performing baseline. Our real robot experiments also confirm that it improves grasping performance by 6%. This is the first approach to demonstrate a successful neural architecture search and attention connectivity search for a real-robot task.
Decentralized coordination of a robot swarm requires addressing the tension between local perceptions and actions, and the accomplishment of a global objective. In this work, we propose to learn decentralized controllers based on solely raw visual inputs. For the first time, that integrates the learning of two key components: communication and visual perception, in one end-to-end framework. More specifically, we consider that each robot has access to a visual perception of the immediate surroundings, and communication capabilities to transmit and receive messages from other neighboring robots. Our proposed learning framework combines a convolutional neural network (CNN) for each robot to extract messages from the visual inputs, and a graph neural network (GNN) over the entire swarm to transmit, receive and process these messages in order to decide on actions. The use of a GNN and locally-run CNNs results naturally in a decentralized controller. We jointly train the CNNs and the GNN so that each robot learns to extract messages from the images that are adequate for the team as a whole. Our experiments demonstrate the proposed architecture in the problem of drone flocking and show its promising performance and scalability, e.g., achieving successful decentralized flocking for large-sized swarms consisting of up to 75 drones.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا