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Probabilistic Tile Visibility-Based Server-Side Rate Adaptation for Adaptive 360-Degree Video Streaming

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 Added by Chenglin Li
 Publication date 2019
and research's language is English




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In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a convolutional neural network (CNN)-based viewpoint prediction model to capture the nonlinear relationship between the future and historical viewpoints. A Laplace distribution model is utilized to characterize the probability distribution of the prediction error. Given the predicted viewpoint, we then map the viewport in the spherical space into its corresponding planar projection in the 2-D plane, and further derive the visibility probability of each tile based on the planar projection and the prediction error probability. According to the visibility probability, tiles are classified as viewport, marginal and invisible tiles. The server-side tile rate allocation problem for multiple users is then formulated as a non-linear discrete optimization problem to minimize the overall received video distortion of all users and the quality difference between the viewport and marginal tiles of each user, subject to the transmission capacity constraints and users specific viewport requirements. We develop a steepest descent algorithm to solve this non-linear discrete optimization problem, by initializing the feasible starting point in accordance with the optimal solution of its continuous relaxation. Extensive experimental results show that the proposed algorithm can achieve a near-optimal solution, and outperforms the existing rate adaptation schemes for tile-based adaptive 360-video streaming.



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Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering the semantic information of the video content. Nevertheless, semantic information largely determines the informativeness and interestingness of the video content, and consequently affects the QoE for video streaming. One common case is that the user may expect higher quality for the parts of video content that are more interesting or informative so as to reduce video distortion and information loss, given that the overall bitrate budgets are limited. This creates two main challenges for such a problem: First, how to determine which parts of the video content are more interesting? Second, how to allocate bitrate budgets for different parts of the video content with different significances? To address these challenges, we propose a Content-of-Interest (CoI) based rate adaptation scheme for ABR. We first design a deep learning approach for recognizing the interestingness of the video content, and then design a Deep Q-Network (DQN) approach for rate adaptation by incorporating video interestingness information. The experimental results show that our method can recognize video interestingness precisely, and the bitrate allocation for ABR can be aligned with the interestingness of video content while not compromising the performances on objective QoE metrics.
In this paper, we propose a new interactive compression scheme for omnidirectional images. This requires two characteristics: efficient compression of data, to lower the storage cost, and random access ability to extract part of the compressed stream requested by the user (for reducing the transmission rate). For efficient compression, data needs to be predicted by a series of references that have been pre-defined and compressed. This contrasts with the spirit of random accessibility. We propose a solution for this problem based on incremental codes implemented by rate-adaptive channel codes. This scheme encodes the image while adapting to any user request and leads to an efficient coding that is flexible in extracting data depending on the available information at the decoder. Therefore, only the information that is needed to be displayed at the users side is transmitted during the users request, as if the request was already known at the encoder. The experimental results demonstrate that our coder obtains a better transmission rate than the state-of-the-art tile-based methods at a small cost in storage. Moreover, the transmission rate grows gradually with the size of the request and avoids a staircase effect, which shows the perfect suitability of our coder for interactive transmission.
154 - Shaowei Xie , Qiu Shen , Yiling Xu 2018
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Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better explore the usage of resource and achieve better quality of experience (QoE) perceived by users, this paper develops an application-layer scheme to jointly exploit the available bandwidth from the LTE and Wi-Fi networks in 360-degree video streaming. This newly proposed scheme and the corresponding solution algorithms utilize the saliency of video, prediction of users view and the status information of users to obtain an optimal association of the users with different Wi-Fi access points (APs) for maximizing the systems utility. Besides, a novel buffer strategy is proposed to mitigate the influence of short-time prediction problem for transmitting 360-degree videos in time-varying networks. The promising performance and low complexity of the proposed scheme and algorithms are validated in simulations with various 360-degree videos.
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