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Blockchain Mining Games with Pay Forward

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 Added by Philip Lazos
 Publication date 2019
and research's language is English




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We study the strategic implications that arise from adding one extra option to the miners participating in the bitcoin protocol. We propose that when adding a block, miners also have the ability to pay forward an amount to be collected by the first miner who successfully extends their branch, giving them the power to influence the incentives for mining. We formulate a stochastic game for the study of such incentives and show that with this added option, smaller miners can guarantee that the best response of even substantially more powerful miners is to follow the expected behavior intended by the protocol designer.



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Understanding the strategic behavior of miners in a blockchain is of great importance for its proper operation. A common model for mining games considers an infinite time horizon, with players optimizing asymptotic average objectives. Implicitly, this assumes that the asymptotic behaviors are realized at human-scale times, otherwise invalidating current models. We study the mining game utilizing Markov Decision Processes. Our approach allows us to describe the asymptotic behavior of the game in terms of the stationary distribution of the induced Markov chain. We focus on a model with two players under immediate release, assuming two different objectives: the (asymptotic) average reward per turn and the (asymptotic) percentage of obtained blocks. Using tools from Markov chain analysis, we show the existence of a strategy achieving slow mixing times, exponential in the policy parameters. This result emphasizes the imperative need to understand convergence rates in mining games, validating the standard models. Towards this end, we provide upper bounds for the mixing time of certain meaningful classes of strategies. This result yields criteria for establishing that long-term averaged functions are coherent as payoff functions. Moreover, by studying hitting times, we provide a criterion to validate the common simplification of considering finite states models. For both considered objectives functions, we provide explicit formulae depending on the stationary distribution of the underlying Markov chain. In particular, this shows that both mentioned objectives are not equivalent. Finally, we perform a market share case study in a particular regime of the game. More precisely, we show that an strategic player with a sufficiently large processing power can impose negative revenue on honest players.
Pay-per-last-$N$-shares (PPLNS) is one of the most common payout strategies used by mining pools in Proof-of-Work (PoW) cryptocurrencies. As with any payment scheme, it is imperative to study issues of incentive compatibility of miners within the pool. For PPLNS this question has only been partially answered; we know that reasonably-sized miners within a PPLNS pool prefer following the pool protocol over employing specific deviations. In this paper, we present a novel modification to PPLNS where we randomise the protocol in a natural way. We call our protocol Randomised pay-per-last-$N$-shares (RPPLNS), and note that the randomised structure of the protocol greatly simplifies the study of its incentive compatibility. We show that RPPLNS maintains the strengths of PPLNS (i.e., fairness, variance reduction, and resistance to pool hopping), while also being robust against a richer class of strategic mining than what has been shown for PPLNS.
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228 - Liya Xu , Mingzhu Ge , Weili Wu 2020
Mining in the blockchain requires high computing power to solve the hash puzzle for example proof-of-work puzzle. It takes high cost to achieve the calculation of this problem in devices of IOT, especially the mobile devices of IOT. It consequently restricts the application of blockchain in mobile environment. However, edge computing can be utilized to solve the problem for insufficient computing power of mobile devices in IOT. Edge servers can recruit many mobile devices to contribute computing power together to mining and share the reward of mining with these recruited mobile devices. In this paper, we propose an incentivizing mechanism based on edge computing for mobile blockchain. We design a two-stage Stackelberg Game to jointly optimize the reward of edge servers and recruited mobile devices. The edge server as the leader sets the expected fee for the recruited mobile devices in Stage I. The mobile device as a follower provides its computing power to mine according to the expected fee in Stage. It proves that this game can obtain a uniqueness Nash Equilibrium solution under the same or different expected fee. In the simulation experiment, we obtain a result curve of the profit for the edge server with the different ratio between the computing power from the edge server and mobile devices. In addition, the proposed scheme has been compared with the MDG scheme for the profit of the edge server. The experimental results show that the profit of the proposed scheme is more than that of the MDG scheme under the same total computing power.
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