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Election Control through Social Influence with Unknown Preferences

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 Added by Emilio Cruciani
 Publication date 2019
and research's language is English




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The election control problem through social influence asks to find a set of nodes in a social network of voters to be the starters of a political campaign aiming at supporting a given target candidate. Voters reached by the campaign change their opinions on the candidates. The goal is to shape the diffusion of the campaign in such a way that the chances of victory of the target candidate are maximized. Previous work shows that the problem can be approximated within a constant factor in several models of information diffusion and voting systems, assuming that the controller, i.e., the external agent that starts the campaign, has full knowledge of the preferences of voters. However this information is not always available since some voters might not reveal it. Herein we relax this assumption by considering that each voter is associated with a probability distribution over the candidates. We propose two models in which, when an electoral campaign reaches a voter, this latter modifies its probability distribution according to the amount of influence it received from its neighbors in the network. We then study the election control problem through social influence on the new models: In the first model, under the Gap-ETH, election control cannot be approximated within a factor better than $1/n^{o(1)}$, where $n$ is the number of voters; in the second model, which is a slight relaxation of the first one, the problem admits a constant factor approximation algorithm.



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In an election, we are given a set of voters, each having a preference list over a set of candidates, that are distributed on a social network. We consider a scenario where voters may change their preference lists as a consequence of the messages received by their neighbors in a social network. Specifically, we consider a political campaign that spreads messages in a social network in support or against a given candidate and the spreading follows a dynamic model for information diffusion. When a message reaches a voter, this latter changes its preference list according to an update rule. The election control problem asks to find a bounded set of nodes to be the starter of a political campaign in support (constructive problem) or against (destructive problem) a given target candidate $c$, in such a way that the margin of victory of $c$ w.r.t. its most voted opponents is maximized. It has been shown that several variants of the problem can be solved within a constant factor approximation of the optimum, which shows that controlling elections by means of social networks is doable and constitutes a real problem for modern democracies. Most of the literature, however, focuses on the case of single-winner elections. In this paper, we define the election control problem in social networks for multi-winner elections with the aim of modeling parliamentarian elections. Differently from the single-winner case, we show that the multi-winner election control problem is NP-hard to approximate within any factor in both constructive and destructive cases. We then study a relaxation of the problem where votes are aggregated on the basis of parties (instead of single candidates), which is a variation of the so-called straight-party voting used in some real parliamentarian elections. We show that the latter problem remains NP-hard but can be approximated within a constant factor.
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