No Arabic abstract
We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual engagement occurring in an interdisciplinary trading zone, where neither discipline is placed at the service of the other, and nor do disciplinary boundaries dissolve. To this end, we draw on analyses of mutual engagements between computer and social scientists stemming from the fields of computer-supported cooperative work (CSCW), human-computer interaction (HCI), and science and technology studies (STS). We especially build on theoretical work in STS concerning information technology (IT) in health care and extend recent contributions from STS with respect to the modes of engagement and trading zones between computer and social sciences. We conceive participative digital systems design as a form of inquiry for the analysis of cooperative work settings, particularly when social science becomes part of design processes. We illustrate our conceptual approach using data from an interdisciplinary project involving computer graphics designers, sociologists, and neurosurgeons with the aim of developing patient-centered visualizations for clinical cooperation on a hospital ward.
This short paper is intended as an additional progress report to share our experiences in Indonesia on collecting, integrating and disseminating both global and local scientific data across the country through the web technology. Our recent efforts are exerted on improving the local public access to global scientific data, and on the other hand encouraging the local scientific data to be more accessible for the global communities. We have maintained well-connected infrastructure and some web-based information management systems to realize such objectives. This paper is especially focused on introducing the ARSIP for mirroring global as well as sharing local scientific data, and the newly developed Indonesian Scientific Index for integrating local scientific data through an automated intelligent indexing system.
The current situation of COVID-19 demands novel solutions to boost healthcare services and economic growth. A full-fledged solution that can help the government and people retain their normal lifestyle and improve the economy is crucial. By bringing into the picture a unique incentive-based approach, the strain of government and the people can be greatly reduced. By providing incentives for actions such as voluntary testing, isolation, etc., the government can better plan strategies for fighting the situation while people in need can benefit from the incentive offered. This idea of combining strength to battle against the virus can bring out newer possibilities that can give an upper hand in this war. As the unpredictable future develops, sharing and maintaining COVID related data of every user could be the needed trigger to kick start the economy and blockchain paves the way for this solution with decentralization and immutability of data.
The United Nations conducts peace operations around the world, aiming tomaintain peace and security in conflict torn areas. Whilst early operations werelargely successful, the changing nature of warfare and conflict has often left peaceoperations strugglingto adapt. In this article, we make a contribution towardsefforts to plan for the next evolution in both intra and inter-state conflict: cyberwarfare. It is now widely accepted that cyber warfare will be a component offuture conflicts, and much researchhas been devoted to how governments andmilitaries can prepare for and fight in this new domain [1]. Despite the vastamount of research relating to cyber warfare, there has been less discussion onits impact towards successful peace operations. This is agap in knowledge thatis important to address, since the restoration of peace following conflict of anykind is of global importance. It is however a complex topic requiring discussionacross multiple domains. Input from the technical, political, governmental andsocietal domains are critical in forming the concept of cyber peacekeeping.Previous work on this topic has sought to define the concept of cyber peacekeeping[2, 3, 4]. We build upon this work by exploring the practicalities ofstarting up a cyber peacekeeping component and setting up a Cyber Buffer Zone (CBZ).
Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data, and generation of reports. Those processes are made possible through a centralized system in storing, processing, and retrieval of data and information. The absence of a computer system and the complexity of the transactions of the college which makes the personnel be loaded with paper works in storing and keeping student records and information is the motivating factor why the School Management Information System has been designed and developed for a community college in the northern part of Mindanao. This paper discusses the Major Functionalities and Modules of the system through its implementation methodology which is the Agile Model and its impact on the delivery of services and procedures in the overall operation of the college. The project has been evaluated based on ISO 25010, a quality model used for product/software quality evaluation systems. Based on the results of the evaluation, SMIS has been Functional, Usable, and Reliable with an average for every criterion above 4.04 indicating very good performance based on a Likert scale descriptive interpretation. Based on the preceding findings of the study, the respondents agreed that the developed e-school system was functional and lifted the transaction process of the school. The overall quality and performance of the system was very good in terms of functionality, usability, and reliability. It is recommended that future development such as the smartphone and tablet-based attendance monitoring should be integrated, a kiosk for grades and schedule viewing should also be placed inside the campus that is connected to the database server.
This article discusses the difficulties that arose when attempting to specify and design a large scale digital learning environment for Scottish schools. This had a potential user base of about 1 million users and was intended to replace an existing, under-used system. We found that the potential system users were not interested in engaging with the project and that there were immense problems with system governance. The only technique that we found to be useful were user stories, presenting scenarios of how the system might be used by students and their teachers. The designed architecture was based around a layered set of replaceable services.