No Arabic abstract
Motivated by the use of high speed circuit switches in large scale data centers, we consider the problem of circuit switch scheduling. In this problem we are given demands between pairs of servers and the goal is to schedule at every time step a matching between the servers while maximizing the total satisfied demand over time. The crux of this scheduling problem is that once one shifts from one matching to a different one a fixed delay $delta$ is incurred during which no data can be transmitted. For the offline version of the problem we present a $(1-frac{1}{e}-epsilon)$ approximation ratio (for any constant $epsilon >0$). Since the natural linear programming relaxation for the problem has an unbounded integrality gap, we adopt a hybrid approach that combines the combinatorial greedy with randomized rounding of a different suitable linear program. For the online version of the problem we present a (bi-criteria) $ ((e-1)/(2e-1)-epsilon)$-competitive ratio (for any constant $epsilon >0$ ) that exceeds time by an additive factor of $O(frac{delta}{epsilon})$. We note that no uni-criteria online algorithm is possible. Surprisingly, we obtain the result by reducing the online version to the offline one.
Motivated by online decision-making in time-varying combinatorial environments, we study the problem of transforming offline algorithms to their online counterparts. We focus on offline combinatorial problems that are amenable to a constant factor approximation using a greedy algorithm that is robust to local errors. For such problems, we provide a general framework that efficiently transforms offline robust greedy algorithms to online ones using Blackwell approachability. We show that the resulting online algorithms have $O(sqrt{T})$ (approximate) regret under the full information setting. We further introduce a bandit extension of Blackwell approachability that we call Bandit Blackwell approachability. We leverage this notion to transform greedy robust offline algorithms into a $O(T^{2/3})$ (approximate) regret in the bandit setting. Demonstrating the flexibility of our framework, we apply our offline-to-online transformation to several problems at the intersection of revenue management, market design, and online optimization, including product ranking optimization in online platforms, reserve price optimization in auctions, and submodular maximization. We show that our transformation, when applied to these applications, leads to new regret bounds or improves the current known bounds.
We study online learning when partial feedback information is provided following every action of the learning process, and the learner incurs switching costs for changing his actions. In this setting, the feedback information system can be represented by a graph, and previous works studied the expected regret of the learner in the case of a clique (Expert setup), or disconnected single loops (Multi-Armed Bandits (MAB)). This work provides a lower bound on the expected regret in the Partial Information (PI) setting, namely for general feedback graphs --excluding the clique. Additionally, it shows that all algorithms that are optimal without switching costs are necessarily sub-optimal in the presence of switching costs, which motivates the need to design new algorithms. We propose two new algorithms: Threshold Based EXP3 and EXP3. SC. For the two special cases of symmetric PI setting and MAB, the expected regret of both of these algorithms is order optimal in the duration of the learning process. Additionally, Threshold Based EXP3 is order optimal in the switching cost, whereas EXP3. SC is not. Finally, empirical evaluations show that Threshold Based EXP3 outperforms the previously proposed order-optimal algorithms EXP3 SET in the presence of switching costs, and Batch EXP3 in the MAB setting with switching costs.
We introduce a new model of computation: the online LOCAL model (OLOCAL). In this model, the adversary reveals the nodes of the input graph one by one, in the same way as in classical online algorithms, but for each new node the algorithm can also inspect its radius-$T$ neighborhood before choosing the output; instead of looking ahead in time, we have the power of looking around in space. It is natural to compare OLOCAL with the LOCAL model of distributed computing, in which all nodes make decisions simultaneously in parallel based on their radius-$T$ neighborhoods.
In this paper, we initiate the study of the weighted paging problem with predictions. This continues the recent line of work in online algorithms with predictions, particularly that of Lykouris and Vassilvitski (ICML 2018) and Rohatgi (SODA 2020) on unweighted paging with predictions. We show that unlike unweighted paging, neither a fixed lookahead nor knowledge of the next request for every page is sufficient information for an algorithm to overcome existing lower bounds in weighted paging. However, a combination of the two, which we call the strong per request prediction (SPRP) model, suffices to give a 2-competitive algorithm. We also explore the question of gracefully degrading algorithms with increasing prediction error, and give both upper and lower bounds for a set of natural measures of prediction error.
MAXCUT defines a classical NP-hard problem for graph partitioning and it serves as a typical case of the symmetric non-monotone Unconstrained Submodular Maximization (USM) problem. Applications of MAXCUT are abundant in machine learning, computer vision and statistical physics. Greedy algorithms to approximately solve MAXCUT rely on greedy vertex labelling or on an edge contraction strategy. These algorithms have been studied by measuring their approximation ratios in the worst case setting but very little is known to characterize their robustness to noise contaminations of the input data in the average case. Adapting the framework of Approximation Set Coding, we present a method to exactly measure the cardinality of the algorithmic approximation sets of five greedy MAXCUT algorithms. Their information contents are explored for graph instances generated by two different noise models: the edge reversal model and Gaussian edge weights model. The results provide insights into the robustness of different greedy heuristics and techniques for MAXCUT, which can be used for algorithm design of general USM problems.