No Arabic abstract
Image reconstruction techniques such as denoising often need to be applied to the RGB output of cameras and cellphones. Unfortunately, the commonly used additive white noise (AWGN) models do not accurately reproduce the noise and the degradation encountered on these inputs. This is particularly important for learning-based techniques, because the mismatch between training and real world data will hurt their generalization. This paper aims to accurately simulate the degradation and noise transformation performed by camera pipelines. This allows us to generate realistic degradation in RGB images that can be used to train machine learning models. We use our simulation to study the importance of noise modeling for learning-based denoising. Our study shows that a realistic noise model is required for learning to denoise real JPEG images. A neural network trained on realistic noise outperforms the one trained with AWGN by 3 dB. An ablation study of our pipeline shows that simulating denoising and demosaicking is important to this improvement and that realistic demosaicking algorithms, which have been rarely considered, is needed. We believe this simulation will also be useful for other image reconstruction tasks, and we will distribute our code publicly.
We propose an end-to-end deep learning architecture that produces a 3D shape in triangular mesh from a single color image. Limited by the nature of deep neural network, previous methods usually represent a 3D shape in volume or point cloud, and it is non-trivial to convert them to the more ready-to-use mesh model. Unlike the existing methods, our network represents 3D mesh in a graph-based convolutional neural network and produces correct geometry by progressively deforming an ellipsoid, leveraging perceptual features extracted from the input image. We adopt a coarse-to-fine strategy to make the whole deformation procedure stable, and define various of mesh related losses to capture properties of different levels to guarantee visually appealing and physically accurate 3D geometry. Extensive experiments show that our method not only qualitatively produces mesh model with better details, but also achieves higher 3D shape estimation accuracy compared to the state-of-the-art.
Recent developments in deep learning have revolutionized the paradigm of image restoration. However, its applications on real image denoising are still limited, due to its sensitivity to training data and the complex nature of real image noise. In this work, we combine the robustness merit of model-based approaches and the learning power of data-driven approaches for real image denoising. Specifically, by integrating graph Laplacian regularization as a trainable module into a deep learning framework, we are less susceptible to overfitting than pure CNN-based approaches, achieving higher robustness to small datasets and cross-domain denoising. First, a sparse neighborhood graph is built from the output of a convolutional neural network (CNN). Then the image is restored by solving an unconstrained quadratic programming problem, using a corresponding graph Laplacian regularizer as a prior term. The proposed restoration pipeline is fully differentiable and hence can be end-to-end trained. Experimental results demonstrate that our work is less prone to overfitting given small training data. It is also endowed with strong cross-domain generalization power, outperforming the state-of-the-art approaches by a remarkable margin.
Fluorescence microscopy has enabled a dramatic development in modern biology. Due to its inherently weak signal, fluorescence microscopy is not only much noisier than photography, but also presented with Poisson-Gaussian noise where Poisson noise, or shot noise, is the dominating noise source. To get clean fluorescence microscopy images, it is highly desirable to have effective denoising algorithms and datasets that are specifically designed to denoise fluorescence microscopy images. While such algorithms exist, no such datasets are available. In this paper, we fill this gap by constructing a dataset - the Fluorescence Microscopy Denoising (FMD) dataset - that is dedicated to Poisson-Gaussian denoising. The dataset consists of 12,000 real fluorescence microscopy images obtained with commercial confocal, two-photon, and wide-field microscopes and representative biological samples such as cells, zebrafish, and mouse brain tissues. We use image averaging to effectively obtain ground truth images and 60,000 noisy images with different noise levels. We use this dataset to benchmark 10 representative denoising algorithms and find that deep learning methods have the best performance. To our knowledge, this is the first real microscopy image dataset for Poisson-Gaussian denoising purposes and it could be an important tool for high-quality, real-time denoising applications in biomedical research.
We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our methods accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.
While most image captioning aims to generate objective descriptions of images, the last few years have seen work on generating visually grounded image captions which have a specific style (e.g., incorporating positive or negative sentiment). However, because the stylistic component is typically the last part of training, current models usually pay more attention to the style at the expense of accurate content description. In addition, there is a lack of variability in terms of the stylistic aspects. To address these issues, we propose an image captioning model called ATTEND-GAN which has two core components: first, an attention-based caption generator to strongly correlate different parts of an image with different parts of a caption; and second, an adversarial training mechanism to assist the caption generator to add diverse stylistic components to the generated captions. Because of these components, ATTEND-GAN can generate correlated captions as well as more human-like variability of stylistic patterns. Our system outperforms the state-of-the-art as well as a collection of our baseline models. A linguistic analysis of the generated captions demonstrates that captions generated using ATTEND-GAN have a wider range of stylistic adjectives and adjective-noun pairs.