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Random Projection in Neural Episodic Control

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 Added by Daichi Nishio
 Publication date 2019
and research's language is English




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End-to-end deep reinforcement learning has enabled agents to learn with little preprocessing by humans. However, it is still difficult to learn stably and efficiently because the learning method usually uses a nonlinear function approximation. Neural Episodic Control (NEC), which has been proposed in order to improve sample efficiency, is able to learn stably by estimating action values using a non-parametric method. In this paper, we propose an architecture that incorporates random projection into NEC to train with more stability. In addition, we verify the effectiveness of our architecture by Ataris five games. The main idea is to reduce the number of parameters that have to learn by replacing neural networks with random projection in order to reduce dimensions while keeping the learning end-to-end.

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The research on deep reinforcement learning which estimates Q-value by deep learning has been attracted the interest of researchers recently. In deep reinforcement learning, it is important to efficiently learn the experiences that an agent has collected by exploring environment. We propose NEC2DQN that improves learning speed of a poor sample efficiency algorithm such as DQN by using good one such as NEC at the beginning of learning. We show it is able to learn faster than Double DQN or N-step DQN in the experiments of Pong.
Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of interaction with the environments to obtain satisfactory performance. Recently, episodic memory based RL has attracted attention due to its ability to latch on good actions quickly. In this paper, we present a simple yet effective biologically inspired RL algorithm called Episodic Memory Deep Q-Networks (EMDQN), which leverages episodic memory to supervise an agent during training. Experiments show that our proposed method can lead to better sample efficiency and is more likely to find good policies. It only requires 1/5 of the interactions of DQN to achieve many state-of-the-art performances on Atari games, significantly outperforming regular DQN and other episodic memory based RL algorithms.
Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods: neuro-inspired algorithms which use non-/semi-parametric models that predict values based on storing and retrieving previously experienced transitions. One way to further improve the sample efficiency of these approaches is to use more principled exploration strategies. In this work, we therefore propose maximum entropy mellowmax episodic control (MEMEC), which samples actions according to a Boltzmann policy with a state-dependent temperature. We demonstrate that MEMEC outperforms other uncertainty- and softmax-based exploration methods on classic reinforcement learning environments and Atari games, achieving both more rapid learning and higher final rewards.
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Random projection is a common technique for designing algorithms in a variety of areas, including information retrieval, compressive sensing and measuring of outlyingness. In this work, the original random projection outlyingness measure is modified and associated with a neural network to obtain an unsupervised anomaly detection method able to handle multimodal normality. Theoretical and experimental arguments are presented to justify the choice of the anomaly score estimator. The performance of the proposed neural network approach is comparable to a state-of-the-art anomaly detection method. Experiments conducted on the MNIST, Fashion-MNIST and CIFAR-10 datasets show the relevance of the proposed approach.

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