No Arabic abstract
Radiative feedback (RFB) from stars plays a key role in galaxies, but remains poorly-understood. We explore this using high-resolution, multi-frequency radiation-hydrodynamics (RHD) simulations from the Feedback In Realistic Environments (FIRE) project. We study ultra-faint dwarf through Milky Way mass scales, including H+He photo-ionization; photo-electric, Lyman Werner, Compton, and dust heating; and single+multiple scattering radiation pressure (RP). We compare distinct numerical algorithms: ray-based LEBRON (exact when optically-thin) and moments-based M1 (exact when optically-thick). The most important RFB channels on galaxy scales are photo-ionization heating and single-scattering RP: in all galaxies, most ionizing/far-UV luminosity (~1/2 of lifetime-integrated bolometric) is absorbed. In dwarfs, the most important effect is photo-ionization heating from the UV background suppressing accretion. In MW-mass galaxies, meta-galactic backgrounds have negligible effects; but local photo-ionization and single-scattering RP contribute to regulating the galactic star formation efficiency and lowering central densities. Without some RFB (or other rapid FB), resolved GMCs convert too-efficiently into stars, making galaxies dominated by hyper-dense, bound star clusters. This makes star formation more violent and bursty when SNe explode in these hyper-clustered objects: thus, including RFB smoothes SFHs. These conclusions are robust to RHD methods, but M1 produces somewhat stronger effects. Like in previous FIRE simulations, IR multiple-scattering is rare (negligible in dwarfs, ~10% of RP in massive galaxies): absorption occurs primarily in normal GMCs with A_v~1.
Here we introduce GAMESH, a novel pipeline which implements self-consistent radiative and chemical feedback in a computational model of galaxy formation. By combining the cosmological chemical-evolution model GAMETE with the radiative transfer code CRASH, GAMESH can post process realistic outputs of a N-body simulation describing the redshift evolution of the forming galaxy. After introducing the GAMESH implementation and its features, we apply the code to a low-resolution N-body simulation of the Milky Way formation and we investigate the combined effects of self-consistent radiative and chemical feedback. Many physical properties, which can be directly compared with observations in the Galaxy and its surrounding satellites, are predicted by the code along the merger-tree assembly. The resulting redshift evolution of the Local Group star formation rates, reionisation and metal enrichment along with the predicted Metallicity Distribution Function of halo stars are critically compared with observations. We discuss the merits and limitations of the first release of GAMESH, also opening new directions to a full implementation of feedback processes in galaxy formation models by combining semi-analytic and numerical methods.
The Feedback In Realistic Environments (FIRE) project explores feedback in cosmological galaxy formation simulations. Previous FIRE simulations used an identical source code (FIRE-1) for consistency. Motivated by the development of more accurate numerics - including hydrodynamic solvers, gravitational softening, and supernova coupling algorithms - and exploration of new physics (e.g. magnetic fields), we introduce FIRE-2, an updated numerical implementation of FIRE physics for the GIZMO code. We run a suite of simulations and compare against FIRE-1: overall, FIRE-2 improvements do not qualitatively change galaxy-scale properties. We pursue an extensive study of numerics versus physics. Details of the star-formation algorithm, cooling physics, and chemistry have weak effects, provided that we include metal-line cooling and star formation occurs at higher-than-mean densities. We present new resolution criteria for high-resolution galaxy simulations. Most galaxy-scale properties are robust to numerics we test, provided: (1) Toomre masses are resolved; (2) feedback coupling ensures conservation, and (3) individual supernovae are time-resolved. Stellar masses and profiles are most robust to resolution, followed by metal abundances and morphologies, followed by properties of winds and circum-galactic media (CGM). Central (~kpc) mass concentrations in massive (L*) galaxies are sensitive to numerics (via trapping/recycling of winds in hot halos). Multiple feedback mechanisms play key roles: supernovae regulate stellar masses/winds; stellar mass-loss fuels late star formation; radiative feedback suppresses accretion onto dwarfs and instantaneous star formation in disks. We provide all initial conditions and numerical algorithms used.
We present a first study of the effect of local photoionising radiation on gas cooling in smoothed particle hydrodynamics simulations of galaxy formation. We explore the combined effect of ionising radiation from young and old stellar populations. The method computes the effect of multiple radiative sources using the same tree algorithm used for gravity, so it is computationally efficient and well resolved. The method foregoes calculating absorption and scattering in favour of a constant escape fraction for young stars to keep the calculation efficient enough to simulate the entire evolution of a galaxy in a cosmological context to the present day. This allows us to quantify the effect of the local photoionisation feedback through the whole history of a galaxy`s formation. The simulation of a Milky Way like galaxy using the local photoionisation model forms ~ 40 % less stars than a simulation that only includes a standard uniform background UV field. The local photoionisation model decreases star formation by increasing the cooling time of the gas in the halo and increasing the equilibrium temperature of dense gas in the disc. Coupling the local radiation field to gas cooling from the halo provides a preventive feedback mechanism which keeps the central disc light and produces slowly rising rotation curves without resorting to extreme feedback mechanisms. These preliminary results indicate that the effect of local photoionising sources is significant and should not be ignored in models of galaxy formation.
Recent observations have found that many $zsim 6$ quasar fields lack galaxies. This unexpected lack of galaxies may potentially be explained by quasar radiation feedback. In this paper I present a suite of 3D radiative transfer cosmological simulations of quasar fields. I find that quasar radiation suppresses star formation in low mass galaxies, mainly by photo-dissociating their molecular hydrogen. Photo-heating also plays a role, but only after $sim$100 Myr. However, galaxies which already have stellar mass above $10^5 M_odot$ when the quasar turns on will not be suppressed significantly. Quasar radiative feedback suppresses the faint end of the galaxy luminosity function (LF) within $1$ pMpc, but to a far lesser degree than the field-to-field variation of the LF. My study also suggests that by using the number of bright galaxies ($M_{1500}<-16$) around quasars, we can potentially recover the underlying mass overdensity, which allows us to put reliable constraints on quasar environments.
As computational resolution of modern cosmological simulations reach ever so close to resolving individual star-forming clumps in a galaxy, a need for resolution-appropriate physics for a galaxy-scale simulation has never been greater. To this end, we introduce a self-consistent numerical framework that includes explicit treatments of feedback from star-forming molecular clouds (SFMCs) and massive black holes (MBHs). In addition to the thermal supernovae feedback from SFMC particles, photoionizing radiation from both SFMCs and MBHs is tracked through full 3-dimensional ray tracing. A mechanical feedback channel from MBHs is also considered. Using our framework, we perform a state-of-the-art cosmological simulation of a quasar-host galaxy at z~7.5 for ~25 Myrs with all relevant galactic components such as dark matter, gas, SFMCs, and an embedded MBH seed of ~> 1e6 Ms. We find that feedback from SFMCs and an accreting MBH suppresses runaway star formation locally in the galactic core region. Newly included radiation feedback from SFMCs, combined with feedback from the MBH, helps the MBH grow faster by retaining gas that eventually accretes on to the MBH. Our experiment demonstrates that previously undiscussed types of interplay between gas, SFMCs, and a MBH may hold important clues about the growth and feedback of quasars and their host galaxies in the high-redshift Universe.