No Arabic abstract
Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly specialized and data annotation is expensive and scarce. We propose a novel approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A learning agent completes the game by executing the procedure correctly in a text-based simulated lab environment. The framework can complement existing approaches and enables richer forms of learning compared to static texts. We discuss potential limitations and advantages of the approach, and release a prototype proof-of-concept, hoping to encourage research in this direction.
We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the same game, where one player chooses a classifier that minimizes a classification loss whilst the other player creates an adversarial perturbation that increases the same loss when applied to every sample in the training set. By observing that performing a classification (respectively creating adversarial samples) is the best response to the other player, we propose a novel extension of a game-theoretic algorithm, namely fictitious play, to the domain of training robust classifiers. Finally, we empirically show the robustness and versatility of our approach in two defence scenarios where universal attacks are performed on several image classification datasets -- CIFAR10, CIFAR100 and ImageNet.
Adversarial regularization has been shown to improve the generalization performance of deep learning models in various natural language processing tasks. Existing works usually formulate the method as a zero-sum game, which is solved by alternating gradient descent/ascent algorithms. Such a formulation treats the adversarial and the defending players equally, which is undesirable because only the defending player contributes to the generalization performance. To address this issue, we propose Stackelberg Adversarial Regularization (SALT), which formulates adversarial regularization as a Stackelberg game. This formulation induces a competition between a leader and a follower, where the follower generates perturbations, and the leader trains the model subject to the perturbations. Different from conventional approaches, in SALT, the leader is in an advantageous position. When the leader moves, it recognizes the strategy of the follower and takes the anticipated followers outcomes into consideration. Such a leaders advantage enables us to improve the model fitting to the unperturbed data. The leaders strategic information is captured by the Stackelberg gradient, which is obtained using an unrolling algorithm. Our experimental results on a set of machine translation and natural language understanding tasks show that SALT outperforms existing adversarial regularization baselines across all tasks. Our code is publicly available.
Increased availability of electronic health records (EHR) has enabled researchers to study various medical questions. Cohort selection for the hypothesis under investigation is one of the main consideration for EHR analysis. For uncommon diseases, cohorts extracted from EHRs contain very limited number of records - hampering the robustness of any analysis. Data augmentation methods have been successfully applied in other domains to address this issue mainly using simulated records. In this paper, we present ODVICE, a data augmentation framework that leverages the medical concept ontology to systematically augment records using a novel ontologically guided Monte-Carlo graph spanning algorithm. The tool allows end users to specify a small set of interactive controls to control the augmentation process. We analyze the importance of ODVICE by conducting studies on MIMIC-III dataset for two learning tasks. Our results demonstrate the predictive performance of ODVICE augmented cohorts, showing ~30% improvement in area under the curve (AUC) over the non-augmented dataset and other data augmentation strategies.
Most recent neural semi-supervised learning algorithms rely on adding small perturbation to either the input vectors or their representations. These methods have been successful on computer vision tasks as the images form a continuous manifold, but are not appropriate for discrete input such as sentence. To adapt these methods to text input, we propose to decompose a neural network $M$ into two components $F$ and $U$ so that $M = Ucirc F$. The layers in $F$ are then frozen and only the layers in $U$ will be updated during most time of the training. In this way, $F$ serves as a feature extractor that maps the input to high-level representation and adds systematical noise using dropout. We can then train $U$ using any state-of-the-art SSL algorithms such as $Pi$-model, temporal ensembling, mean teacher, etc. Furthermore, this gradually unfreezing schedule also prevents a pretrained model from catastrophic forgetting. The experimental results demonstrate that our approach provides improvements when compared to state of the art methods especially on short texts.
Process model extraction (PME) is a recently emerged interdiscipline between natural language processing (NLP) and business process management (BPM), which aims to extract process models from textual descriptions. Previous process extractors heavily depend on manual features and ignore the potential relations between clues of different text granularities. In this paper, we formalize the PME task into the multi-grained text classification problem, and propose a hierarchical neural network to effectively model and extract multi-grained information without manually-defined procedural features. Under this structure, we accordingly propose the coarse-to-fine (grained) learning mechanism, training multi-grained tasks in coarse-to-fine grained order to share the high-level knowledge for the low-level tasks. To evaluate our approach, we construct two multi-grained datasets from two different domains and conduct extensive experiments from different dimensions. The experimental results demonstrate that our approach outperforms the state-of-the-art methods with statistical significance and further investigations demonstrate its effectiveness.