Do you want to publish a course? Click here

Agent-based models of collective intelligence

105   0   0.0 ( 0 )
 Added by Jose Fontanari
 Publication date 2018
and research's language is English




Ask ChatGPT about the research

Collective or group intelligence is manifested in the fact that a team of cooperating agents can solve problems more efficiently than when those agents work in isolation. Although cooperation is, in general, a successful problem solving strategy, it is not clear whether it merely speeds up the time to find the solution, or whether it alters qualitatively the statistical signature of the search for the solution. Here we review and offer insights on two agent-based models of distributed cooperative problem-solving systems, whose task is to solve a cryptarithmetic puzzle. The first model is the imitative learning search in which the agents exchange information on the quality of their partial solutions to the puzzle and imitate the most successful agent in the group. This scenario predicts a very poor performance in the case imitation is too frequent or the group is too large, a phenomenon akin to Groupthink of social psychology. The second model is the blackboard organization in which agents read and post hints on a public blackboard. This brainstorming scenario performs the best when there is a stringent limit to the amount of information that is exhibited on the board. Both cooperative scenarios produce a substantial speed up of the time to solve the puzzle as compared with the situation where the agents work in isolation. The statistical signature of the search, however, is the same as that of the independent search.



rate research

Read More

100 - Sven Banisch 2014
This paper describes a formalization of agent-based models (ABMs) as random walks on regular graphs and relates the symmetry group of those graphs to a coarse-graining of the ABM that is still Markovian. An ABM in which $N$ agents can be in $delta$ different states leads to a Markov chain with $delta^N$ states. In ABMs with a sequential update scheme by which one agent is chosen to update its state at a time, transitions are only allowed between system configurations that differ with respect to a single agent. This characterizes ABMs as random walks on regular graphs. The non-trivial automorphisms of those graphs make visible the dynamical symmetries that an ABM gives rise to because sets of micro configurations can be interchanged without changing the probability structure of the random walk. This allows for a systematic loss-less reduction of the state space of the model.
211 - M. Ausloos 2011
(shortened version) Religions and languages are social variables, like age, sex, wealth or political opinions, to be studied like any other organizational parameter. In fact, religiosity is one of the most important sociological aspects of populations. Languages are also a characteristics of the human kind. New religions, new languages appear though others disappear. All religions and languages evolve when they adapt to the society developments. On the other hand, the number of adherents of a given religion, the number of persons speaking a language is not fixed. Several questions can be raised. E.g. from a macroscopic point of view : How many religions/languages exist at a given time? What is their distribution? What is their life time? How do they evolve?. From a microscopic view point: can one invent agent based models to describe macroscopic aspects? Does it exist simple evolution equations? It is intuitively accepted, but also found through from statistical analysis of the frequency distribution that an attachment process is the primary cause of the distribution evolution : usually the initial religion/language is that of the mother. Later on, changes can occur either due to heterogeneous agent interaction processes or due to external field constraints, - or both. Such cases can be illustrated with historical facts and data. It is stressed that characteristic time scales are different, and recalled that external fields are very relevant in the case of religions, rending the study more interesting within a mechanistic approach
144 - Sven Banisch , Ricardo Lima 2012
For Agent Based Models, in particular the Voter Model (VM), a general framework of aggregation is developed which exploits the symmetries of the agent network $G$. Depending on the symmetry group $Aut_{omega} (N)$ of the weighted agent network, certain ensembles of agent configurations can be interchanged without affecting the dynamical properties of the VM. These configurations can be aggregated into the same macro state and the dynamical process projected onto these states is, contrary to the general case, still a Markov chain. The method facilitates the analysis of the relation between microscopic processes and a their aggregation to a macroscopic level of description and informs about the complexity of a system introduced by heterogeneous interaction relations. In some cases the macro chain is solvable.
During the COVID-19 crisis there have been many difficult decisions governments and other decision makers had to make. E.g. do we go for a total lock down or keep schools open? How many people and which people should be tested? Although there are many good models from e.g. epidemiologists on the spread of the virus under certain conditions, these models do not directly translate into the interventions that can be taken by government. Neither can these models contribute to understand the economic and/or social consequences of the interventions. However, effective and sustainable solutions need to take into account this combination of factors. In this paper, we propose an agent-based social simulation tool, ASSOCC, that supports decision makers understand possible consequences of policy interventions, bu exploring the combined social, health and economic consequences of these interventions.
Activity-based models, as a specific instance of agent-based models, deal with agents that structure their activity in terms of (daily) activity schedules. An activity schedule consists of a sequence of activity instances, each with its assigned start time, duration and location, together with transport modes used for travel between subsequent activity locations. A critical step in the development of simulation models is validation. Despite the growing importance of activity-based models in modelling transport and mobility, there has been so far no work focusing specifically on statistical validation of such models. In this paper, we propose a six-step Validation Framework for Activity-based Models (VALFRAM) that allows exploiting historical real-world data to assess the validity of activity-based models. The framework compares temporal and spatial properties and the structure of activity schedules against real-world travel diaries and origin-destination matrices. We confirm the usefulness of the framework on three real-world activity-based transport models.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا