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Toward Understanding the Impact of Staleness in Distributed Machine Learning

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 Added by Wei Dai
 Publication date 2018
and research's language is English




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Many distributed machine learning (ML) systems adopt the non-synchronous execution in order to alleviate the network communication bottleneck, resulting in stale parameters that do not reflect the latest updates. Despite much development in large-scale ML, the effects of staleness on learning are inconclusive as it is challenging to directly monitor or control staleness in complex distributed environments. In this work, we study the convergence behaviors of a wide array of ML models and algorithms under delayed updates. Our extensive experiments reveal the rich diversity of the effects of staleness on the convergence of ML algorithms and offer insights into seemingly contradictory reports in the literature. The empirical findings also inspire a new convergence analysis of stochastic gradient descent in non-convex optimization under staleness, matching the best-known convergence rate of O(1/sqrt{T}).

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Distributed stochastic gradient descent (SGD) algorithms are widely deployed in training large-scale deep learning models, while the communication overhead among workers becomes the new system bottleneck. Recently proposed gradient sparsification techniques, especially Top-$k$ sparsification with error compensation (TopK-SGD), can significantly reduce the communication traffic without an obvious impact on the model accuracy. Some theoretical studies have been carried out to analyze the convergence property of TopK-SGD. However, existing studies do not dive into the details of Top-$k$ operator in gradient sparsification and use relaxed bounds (e.g., exact bound of Random-$k$) for analysis; hence the derived results cannot well describe the real convergence performance of TopK-SGD. To this end, we first study the gradient distributions of TopK-SGD during the training process through extensive experiments. We then theoretically derive a tighter bound for the Top-$k$ operator. Finally, we exploit the property of gradient distribution to propose an approximate top-$k$ selection algorithm, which is computing-efficient for GPUs, to improve the scaling efficiency of TopK-SGD by significantly reducing the computing overhead. Codes are available at: url{https://github.com/hclhkbu/GaussianK-SGD}.
Federated Learning (FL) is very appealing for its privacy benefits: essentially, a global model is trained with updates computed on mobile devices while keeping the data of users local. Standard FL infrastructures are however designed to have no energy or performance impact on mobile devices, and are therefore not suitable for applications that require frequent (online) model updates, such as news recommenders. This paper presents FLeet, the first Online FL system, acting as a middleware between the Android OS and the machine learning application. FLeet combines the privacy of Standard FL with the precision of online learning thanks to two core components: (i) I-Prof, a new lightweight profiler that predicts and controls the impact of learning tasks on mobile devices, and (ii) AdaSGD, a new adaptive learning algorithm that is resilient to delayed updates. Our extensive evaluation shows that Online FL, as implemented by FLeet, can deliver a 2.3x quality boost compared to Standard FL, while only consuming 0.036% of the battery per day. I-Prof can accurately control the impact of learning tasks by improving the prediction accuracy up to 3.6x (computation time) and up to 19x (energy). AdaSGD outperforms alternative FL approaches by 18.4% in terms of convergence speed on heterogeneous data.
Distributed Machine Learning suffers from the bottleneck of synchronization to all-reduce workers updates. Previous works mainly consider better network topology, gradient compression, or stale updates to speed up communication and relieve the bottleneck. However, all these works ignore the importance of reducing the scale of synchronized elements and inevitable serial executed operators. To address the problem, our work proposes the Divide-and-Shuffle Synchronization(DS-Sync), which divides workers into several parallel groups and shuffles group members. DS-Sync only synchronizes the workers in the same group so that the scale of a group is much smaller. The shuffle of workers maintains the algorithms convergence speed, which is interpreted in theory. Comprehensive experiments also show the significant improvements in the latest and popular models like Bert, WideResnet, and DeepFM on challenging datasets.
Federated learning allows mobile clients to jointly train a global model without sending their private data to a central server. Extensive works have studied the performance guarantee of the global model, however, it is still unclear how each individual client influences the collaborative training process. In this work, we defined a new notion, called {em Fed-Influence}, to quantify this influence over the model parameters, and proposed an effective and efficient algorithm to estimate this metric. In particular, our design satisfies several desirable properties: (1) it requires neither retraining nor retracing, adding only linear computational overhead to clients and the server; (2) it strictly maintains the tenets of federated learning, without revealing any clients local private data; and (3) it works well on both convex and non-convex loss functions, and does not require the final model to be optimal. Empirical results on a synthetic dataset and the FEMNIST dataset demonstrate that our estimation method can approximate Fed-Influence with small bias. Further, we show an application of Fed-Influence in model debugging.
166 - Kevin Hsieh 2019
The usability and practicality of any machine learning (ML) applications are largely influenced by two critical but hard-to-attain factors: low latency and low cost. Unfortunately, achieving low latency and low cost is very challenging when ML depends on real-world data that are highly distributed and rapidly growing (e.g., data collected by mobile phones and video cameras all over the world). Such real-world data pose many challenges in communication and computation. For example, when training data are distributed across data centers that span multiple continents, communication among data centers can easily overwhelm the limited wide-area network bandwidth, leading to prohibitively high latency and high cost. In this dissertation, we demonstrate that the latency and cost of ML on highly-distributed and rapidly-growing data can be improved by one to two orders of magnitude by designing ML systems that exploit the characteristics of ML algorithms, ML model structures, and ML training/serving data. We support this thesis statement with three contributions. First, we design a system that provides both low-latency and low-cost ML serving (inferencing) over large-scale and continuously-growing datasets, such as videos. Second, we build a system that makes ML training over geo-distributed datasets as fast as training within a single data center. Third, we present a first detailed study and a system-level solution on a fundamental and largely overlooked problem: ML training over non-IID (i.e., not independent and identically distributed) data partitions (e.g., facial images collected by cameras varies according to the demographics of each cameras location).

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