No Arabic abstract
In this work, we propose a novel hybrid method for scene text detection namely Correlation Propagation Network (CPN). It is an end-to-end trainable framework engined by advanced Convolutional Neural Networks. Our CPN predicts text objects according to both top-down observations and the bottom-up cues. Multiple candidate boxes are assembled by a spatial communication mechanism call Correlation Propagation (CP). The extracted spatial features by CNN are regarded as node features in a latticed graph and Correlation Propagation algorithm runs distributively on each node to update the hypothesis of corresponding object centers. The CP process can flexibly handle scale-varying and rotated text objects without using predefined bounding box templates. Benefit from its distributive nature, CPN is computationally efficient and enjoys a high level of parallelism. Moreover, we introduce deformable convolution to the backbone network to enhance the adaptability to long texts. The evaluation on public benchmarks shows that the proposed method achieves state-of-art performance, and it significantly outperforms the existing methods for handling multi-scale and multi-oriented text objects with much lower computation cost.
Large geometry (e.g., orientation) variances are the key challenges in the scene text detection. In this work, we first conduct experiments to investigate the capacity of networks for learning geometry variances on detecting scene texts, and find that networks can handle only limited text geometry variances. Then, we put forward a novel Geometry Normalization Module (GNM) with multiple branches, each of which is composed of one Scale Normalization Unit and one Orientation Normalization Unit, to normalize each text instance to one desired canonical geometry range through at least one branch. The GNM is general and readily plugged into existing convolutional neural network based text detectors to construct end-to-end Geometry Normalization Networks (GNNets). Moreover, we propose a geometry-aware training scheme to effectively train the GNNets by sampling and augmenting text instances from a uniform geometry variance distribution. Finally, experiments on popular benchmarks of ICDAR 2015 and ICDAR 2017 MLT validate that our method outperforms all the state-of-the-art approaches remarkably by obtaining one-forward test F-scores of 88.52 and 74.54 respectively.
A novel framework named Markov Clustering Network (MCN) is proposed for fast and robust scene text detection. MCN predicts instance-level bounding boxes by firstly converting an image into a Stochastic Flow Graph (SFG) and then performing Markov Clustering on this graph. Our method can detect text objects with arbitrary size and orientation without prior knowledge of object size. The stochastic flow graph encode objects local correlation and semantic information. An object is modeled as strongly connected nodes, which allows flexible bottom-up detection for scale-varying and rotated objects. MCN generates bounding boxes without using Non-Maximum Suppression, and it can be fully parallelized on GPUs. The evaluation on public benchmarks shows that our method outperforms the existing methods by a large margin in detecting multioriented text objects. MCN achieves new state-of-art performance on challenging MSRA-TD500 dataset with precision of 0.88, recall of 0.79 and F-score of 0.83. Also, MCN achieves realtime inference with frame rate of 34 FPS, which is $1.5times$ speedup when compared with the fastest scene text detection algorithm.
Numerous scene text detection methods have been proposed in recent years. Most of them declare they have achieved state-of-the-art performances. However, the performance comparison is unfair, due to lots of inconsistent settings (e.g., training data, backbone network, multi-scale feature fusion, evaluation protocols, etc.). These various settings would dissemble the pros and cons of the proposed core techniques. In this paper, we carefully examine and analyze the inconsistent settings, and propose a unified framework for the bottom-up based scene text detection methods. Under the unified framework, we ensure the consistent settings for non-core modules, and mainly investigate the representations of describing arbitrary-shape scene texts, e.g., regressing points on text contours, clustering pixels with predicted auxiliary information, grouping connected components with learned linkages, etc. With the comprehensive investigations and elaborate analyses, it not only cleans up the obstacle of understanding the performance differences between existing methods but also reveals the advantages and disadvantages of previous models under fair comparisons.
Scene text detection, which is one of the most popular topics in both academia and industry, can achieve remarkable performance with sufficient training data. However, the annotation costs of scene text detection are huge with traditional labeling methods due to the various shapes of texts. Thus, it is practical and insightful to study simpler labeling methods without harming the detection performance. In this paper, we propose to annotate the texts by scribble lines instead of polygons for text detection. It is a general labeling method for texts with various shapes and requires low labeling costs. Furthermore, a weakly-supervised scene text detection framework is proposed to use the scribble lines for text detection. The experiments on several benchmarks show that the proposed method bridges the performance gap between the weakly labeling method and the original polygon-based labeling methods, with even better performance. We will release the weak annotations of the benchmarks in our experiments and hope it will benefit the field of scene text detection to achieve better performance with simpler annotations.
Recent learning-based approaches show promising performance improvement for scene text removal task. However, these methods usually leave some remnants of text and obtain visually unpleasant results. In this work, we propose a novel end-to-end framework based on accurate text stroke detection. Specifically, we decouple the text removal problem into text stroke detection and stroke removal. We design a text stroke detection network and a text removal generation network to solve these two sub-problems separately. Then, we combine these two networks as a processing unit, and cascade this unit to obtain the final model for text removal. Experimental results demonstrate that the proposed method significantly outperforms the state-of-the-art approaches for locating and erasing scene text. Since current publicly available datasets are all synthetic and cannot properly measure the performance of different methods, we therefore construct a new real-world dataset, which will be released to facilitate the relevant research.