No Arabic abstract
Most existing recommender systems leverage user behavior data of one type only, such as the purchase behavior in E-commerce that is directly related to the business KPI (Key Performance Indicator) of conversion rate. Besides the key behavioral data, we argue that other forms of user behaviors also provide valuable signal, such as views, clicks, adding a product to shop carts and so on. They should be taken into account properly to provide quality recommendation for users. In this work, we contribute a new solution named NMTR (short for Neural Multi-Task Recommendation) for learning recommender systems from user multi-behavior data. We develop a neural network model to capture the complicated and multi-type interactions between users and items. In particular, our model accounts for the cascading relationship among different types of behaviors (e.g., a user must click on a product before purchasing it). To fully exploit the signal in the data of multiple types of behaviors, we perform a joint optimization based on the multi-task learning framework, where the optimization on a behavior is treated as a task. Extensive experiments on two real-world datasets demonstrate that NMTR significantly outperforms state-of-the-art recommender systems that are designed to learn from both single-behavior data and multi-behavior data. Further analysis shows that modeling multiple behaviors is particularly useful for providing recommendation for sparse users that have very few interactions.
Online recommendation and advertising are two major income channels for online recommendation platforms (e.g. e-commerce and news feed site). However, most platforms optimize recommending and advertising strategies by different teams separately via different techniques, which may lead to suboptimal overall performances. To this end, in this paper, we propose a novel two-level reinforcement learning framework to jointly optimize the recommending and advertising strategies, where the first level generates a list of recommendations to optimize user experience in the long run; then the second level inserts ads into the recommendation list that can balance the immediate advertising revenue from advertisers and the negative influence of ads on long-term user experience. To be specific, the first level tackles high combinatorial action space problem that selects a subset items from the large item space; while the second level determines three internally related tasks, i.e., (i) whether to insert an ad, and if yes, (ii) the optimal ad and (iii) the optimal location to insert. The experimental results based on real-world data demonstrate the effectiveness of the proposed framework. We have released the implementation code to ease reproductivity.
Visualization recommendation seeks to generate, score, and recommend to users useful visualizations automatically, and are fundamentally important for exploring and gaining insights into a new or existing dataset quickly. In this work, we propose the first end-to-end ML-based visualization recommendation system that takes as input a large corpus of datasets and visualizations, learns a model based on this data. Then, given a new unseen dataset from an arbitrary user, the model automatically generates visualizations for that new dataset, derive scores for the visualizations, and output a list of recommended visualizations to the user ordered by effectiveness. We also describe an evaluation framework to quantitatively evaluate visualization recommendation models learned from a large corpus of visualizations and datasets. Through quantitative experiments, a user study, and qualitative analysis, we show that our end-to-end ML-based system recommends more effective and useful visualizations compared to existing state-of-the-art rule-based systems. Finally, we observed a strong preference by the human experts in our user study towards the visualizations recommended by our ML-based system as opposed to the rule-based system (5.92 from a 7-point Likert scale compared to only 3.45).
Compliments and concerns in reviews are valuable for understanding users shopping interests and their opinions with respect to specific aspects of certain items. Existing review-based recommenders favor large and complex language encoders that can only learn latent and uninterpretable text representations. They lack explicit user attention and item property modeling, which however could provide valuable information beyond the ability to recommend items. Therefore, we propose a tightly coupled two-stage approach, including an Aspect-Sentiment Pair Extractor (ASPE) and an Attention-Property-aware Rating Estimator (APRE). Unsupervised ASPE mines Aspect-Sentiment pairs (AS-pairs) and APRE predicts ratings using AS-pairs as concrete aspect-level evidence. Extensive experiments on seven real-world Amazon Review Datasets demonstrate that ASPE can effectively extract AS-pairs which enable APRE to deliver superior accuracy over the leading baselines.
This paper proposes a framework for the interactive video object segmentation (VOS) in the wild where users can choose some frames for annotations iteratively. Then, based on the user annotations, a segmentation algorithm refines the masks. The previous interactive VOS paradigm selects the frame with some worst evaluation metric, and the ground truth is required for calculating the evaluation metric, which is impractical in the testing phase. In contrast, in this paper, we advocate that the frame with the worst evaluation metric may not be exactly the most valuable frame that leads to the most performance improvement across the video. Thus, we formulate the frame selection problem in the interactive VOS as a Markov Decision Process, where an agent is learned to recommend the frame under a deep reinforcement learning framework. The learned agent can automatically determine the most valuable frame, making the interactive setting more practical in the wild. Experimental results on the public datasets show the effectiveness of our learned agent without any changes to the underlying VOS algorithms. Our data, code, and models are available at https://github.com/svip-lab/IVOS-W.
Community based question answering services have arisen as a popular knowledge sharing pattern for netizens. With abundant interactions among users, individuals are capable of obtaining satisfactory information. However, it is not effective for users to attain answers within minutes. Users have to check the progress over time until the satisfying answers submitted. We address this problem as a user personalized satisfaction prediction task. Existing methods usually exploit manual feature selection. It is not desirable as it requires careful design and is labor intensive. In this paper, we settle this issue by developing a new multiple instance deep learning framework. Specifically, in our settings, each question follows a weakly supervised learning multiple instance learning assumption, where its obtained answers can be regarded as instance sets and we define the question resolved with at least one satisfactory answer. We thus design an efficient framework exploiting multiple instance learning property with deep learning to model the question answer pairs. Extensive experiments on large scale datasets from Stack Exchange demonstrate the feasibility of our proposed framework in predicting askers personalized satisfaction. Our framework can be extended to numerous applications such as UI satisfaction Prediction, multi armed bandit problem, expert finding and so on.